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Core.Commands . Add ( "cashgive" ,
Loc [ Config.Lan ]. command [ "pay_user" ], {}, false , function ( source ) TriggerClientEvent ( getScript () .. ":client:ATM:give" , source ) end )
registerCommand ( "polcharge" , {
Loc [ Config.Lan ]. command [ "pay_user" ], {}, false ,
function ( source )
TriggerClientEvent ( getScript () .. ":client:ATM:give" , source )
end
})
RegisterServerEvent ( getScript () .. ":server:ATM:use" , function ( amount , billtype , baccount , account , society , gsociety )
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local src = source
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local Player = getPlayer ( src )
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local amount = tonumber ( amount )
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local bankScript , newAmount = "" , 0
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--Simple transfers from bank to wallet --
if account == "bank" or account == "atm" then
if billtype == "withdraw" then
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if Player.bank < amount then
triggerNotify ( nil , Loc [ Config.Lan ]. error [ "bank_low" ], "error" , src )
elseif Player.bank >= tonumber ( amount ) then
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triggerNotify ( nil , Loc [ Config.Lan ]. success [ "draw" ] .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "from_bank" ], "success" ) -- Don't really need this as phone gets notified when money is withdrawn
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chargePlayer ( amount , "bank" , src ) Wait ( 1500 )
fundPlayer ( amount , "cash" , src )
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end
elseif billtype == "deposit" then
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if Player.cash < amount then
triggerNotify ( nil , Loc [ Config.Lan ]. error [ "no_cash" ], "error" , src )
elseif Player.cash >= amount then
chargePlayer ( amount , "cash" , src ) Wait ( 1500 )
fundPlayer ( amount , "bank" , src )
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triggerNotify ( nil , Loc [ Config.Lan ]. success [ "deposited" ] .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "into_bank" ], "success" , src )
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end
end
-- Transfers from bank to savings account --
elseif account == "savings" then
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local getSavingsAccount = MySQL.Sync . fetchAll ( 'SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?' , { Player.citizenId , 'Savings_' .. Player.citizenId , })
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if getSavingsAccount [ 1 ] ~= nil then savbal = tonumber ( getSavingsAccount [ 1 ]. account_balance ) aid = getSavingsAccount [ 1 ]. citizenid end
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if billtype == "withdraw" then
if savbal >= amount then
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savbal -= amount
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fundPlayer ( amount , "cash" , src )
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triggerNotify ( nil , "$" .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "draw_save" ], "success" , src )
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MySQL.Async . execute ( 'UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?' , { savbal , Player.citizenId }, function ( success )
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if success then return true else return false end
end )
elseif savbal < amount then
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triggerNotify ( nil , Loc [ Config.Lan ]. error [ "saving_low" ], "error" )
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end
elseif billtype == "deposit" then
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if amount < Player.bank then
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savbal += amount
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chargePlayer ( amount , "bank" , src )
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triggerNotify ( nil , "$" .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "depos_save" ], "success" , src )
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MySQL.Async . execute ( 'UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?' , { savbal , Player.citizenId }, function ( success )
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if success then return true else return false end
end )
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else triggerNotify ( nil , Loc [ Config.Lan ]. error [ "bank_low" ], "error" , src )
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end
end
--Simple transfers from society account to bank --
elseif account == "society" then
if billtype == "withdraw" then
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if tonumber ( society ) < amount then
triggerNotify ( nil , Loc [ Config.Lan ]. error [ "soc_low" ], "error" , src )
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elseif tonumber ( society ) >= amount then
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if isStarted ( "Renewed-Banking" ) then
bankScript = "Renewed-Banking"
exports [ 'Renewed-Banking' ]: removeAccountMoney ( Player.job , amount )
newAmount = exports [ "Renewed-Banking" ]: getAccountMoney ( Player.job )
elseif isStarted ( "qb-banking" ) then
bankScript = "qb-banking"
exports [ "qb-banking" ]: RemoveMoney ( Player.job , amount )
newAmount = exports [ "qb-banking" ]: GetAccountBalance ( Player.job )
elseif isStarted ( "fd_banking" ) then
bankScript = "fd_banking"
exports [ "fd_banking" ]: RemoveMoney ( Player.job , amount )
newAmount = exports [ "fd_banking" ]: GetAccount ( Player.job )
elseif isStarted ( "okokBanking" ) then
bankScript = "okokBanking"
exports [ 'okokBanking' ]: RemoveMoney ( Player.job , amount )
newAmount = exports [ 'okokBanking' ]: GetAccount ( Player.job )
end
fundPlayer ( amount , "bank" , src )
debugPrint ( "^5Debug^7: ^3" .. bankScript .. "^7(^3Job^7): ^2Removing ^7$" .. amount .. " ^2from account ^7'^6" .. Player.job .. "^7' ($" .. newAmount .. ")" )
triggerNotify ( nil , Loc [ Config.Lan ]. success [ "draw" ] .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "fromthe" ] .. Jobs [ Player.job ]. label .. Loc [ Config.Lan ]. success [ "account" ], "success" , src )
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end
elseif billtype == "deposit" then
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if Player.bank < amount then triggerNotify ( nil , Loc [ Config.Lan ]. error [ "nomoney_bank" ], "error" , src )
elseif Player.bank >= amount then
if isStarted ( "Renewed-Banking" ) then
bankScript = "Renewed-Banking"
exports [ 'Renewed-Banking' ]: addAccountMoney ( Player.job , amount )
newAmount = exports [ "Renewed-Banking" ]: getAccountMoney ( Player.job )
elseif isStarted ( "qb-banking" ) then
bankScript = "qb-banking"
exports [ "qb-banking" ]: AddMoney ( Player.job , amount )
newAmount = exports [ "qb-banking" ]: GetAccountBalance ( Player.job )
elseif isStarted ( "fd_banking" ) then
bankScript = "fd_banking"
exports.fd_banking : AddMoney ( Player.job , amount )
newAmount = exports [ "fd_banking" ]: GetAccount ( Player.job )
elseif isStarted ( "okokBanking" ) then
bankScript = "okokBanking"
exports [ 'okokBanking' ]: AddMoney ( Player.job , amount )
newAmount = exports [ 'okokBanking' ]: GetAccount ( Player.job )
end
chargePlayer ( amount , "bank" , src ) Wait ( 1500 )
debugPrint ( "^5Debug^7: ^3" .. bankScript .. "^7(^3Job^7): ^2Adding ^7$" .. amount .. " ^2to account ^7'^6" .. Player.job .. "^7' ($" .. newAmount .. ")" )
triggerNotify ( nil , Loc [ Config.Lan ]. success [ "deposited" ] .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "into" ] .. Jobs [ Player.job ]. label .. Loc [ Config.Lan ]. success [ "account" ], "success" , src )
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end
end
-- Transfer from boss account to players --
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--[[ disabled until i work out a system for other frameworks
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elseif account == "societytransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
local newiban = tostring(baccount)
for _, v in pairs(bannedCharacters) do
newAmount = string.gsub(newAmount, '%' .. v, '')
newiban = string.gsub(newiban, '%' .. v, '')
end
baccount = newiban
amount = tonumber(newAmount)
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local Player = Core.Functions.GetPlayer(src)
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if (society - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then
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local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
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if Config.Banking == "renewed" then
exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "qb-management" then
exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "qb-banking" then
exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
elseif Config.Banking == "fd" then
exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
end
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if Reciever then
Reciever.Functions.AddMoney('bank', amount)
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triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
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else
local RecieverMoney = json.decode(result[1].money)
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RecieverMoney.bank += amount
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
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elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
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end
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end]]
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--Simple transfers from gang society account to bank --
elseif account == "gang" then
if billtype == "withdraw" then
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if tonumber ( gsociety ) < amount then
triggerNotify ( nil , Loc [ Config.Lan ]. error [ "soc_low" ], "error" , src )
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elseif tonumber ( gsociety ) >= amount then
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if isStarted ( "Renewed-Banking" ) then
exports [ 'Renewed-Banking' ]: removeAccountMoney ( Player.gang , amount )
elseif isStarted ( "qb-banking" ) then
exports [ "qb-banking" ]: RemoveMoney ( Player.gang , amount )
elseif isStarted ( "fd_banking" ) then
exports [ "fd_banking" ]: RemoveGangMoney ( Player.gang , amount )
elseif isStarted ( "okokBanking" ) then
exports [ "okokBanking" ]: RemoveMoney ( Player.gang , amount )
end
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end
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fundPlayer ( amount , "bank" , src )
triggerNotify ( nil , Loc [ Config.Lan ]. success [ "draw" ] .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "fromthe" ] .. Gangs [ Player.gang ]. label .. Loc [ Config.Lan ]. success [ "account" ], "success" , src )
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elseif billtype == "deposit" then
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if Player.bank < amount then
triggerNotify ( nil , Loc [ Config.Lan ]. error [ "nomoney_bank" ], "error" , src )
elseif Player.bank >= amount then
if isStarted ( "Renewed-Banking" ) then
exports [ 'Renewed-Banking' ]: addAccountMoney ( Player.gang , amount )
elseif isStarted ( "qb-banking" ) then
exports [ "qb-banking" ]: AddGangMoney ( Player.gang , amount )
elseif isStarted ( "fd_banking" ) then
exports [ "fd_banking" ]: AddGangMoney ( Player.gang , amount )
elseif isStarted ( "okokBanking" ) then
exports [ "okokBanking" ]: AddMoney ( Player.gang , amount )
end
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Player.Functions . RemoveMoney ( 'bank' , amount ) Wait ( 1500 )
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triggerNotify ( nil , Loc [ Config.Lan ]. success [ "deposited" ] .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "into" ] .. Gangs [ Player.gang ]. label .. Loc [ Config.Lan ]. success [ "account" ], "success" , src )
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end
end
-- Transfer from gang account to players --
elseif account == "gangtransfer" then
local bannedCharacters = { '%' , '$' , ';' }
local newAmount = tostring ( amount )
local newiban = tostring ( baccount )
for _ , v in pairs ( bannedCharacters ) do
newAmount = string.gsub ( newAmount , '%' .. v , '' )
newiban = string.gsub ( newiban , '%' .. v , '' )
end
baccount = newiban
amount = tonumber ( newAmount )
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local Player = Core.Functions . GetPlayer ( src )
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if ( gsociety - amount ) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync . fetchAll ( 'SELECT * FROM players WHERE charinfo LIKE ?' , { query })
if result [ 1 ] then
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local Reciever = Core.Functions . GetPlayerByCitizenId ( result [ 1 ]. citizenid )
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if Config.Banking == "renewed" then exports [ 'Renewed-Banking' ]: removeAccountMoney ( tostring ( Player.PlayerData . gang.name ), amount )
elseif Config.Banking == "qb-management" then exports [ "qb-management" ]: RemoveGangMoney ( tostring ( Player.PlayerData . gang.name ), amount )
elseif Config.Banking == "qb-banking" then exports [ "qb-banking" ]: RemoveGangMoney ( tostring ( Player.PlayerData . gang.name ), amount )
elseif Config.Banking == "fd" then exports.fd_banking : RemoveGangMoney ( tostring ( Player.PlayerData . gang.name ), amount ) end
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if not Reciever then
Reciever.Functions . AddMoney ( 'bank' , amount )
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triggerNotify ( nil , Loc [ Config.Lan ]. success [ "sent" ] .. amount .. Loc [ Config.Lan ]. success [ "to" ] .. Reciever.PlayerData . charinfo.firstname .. " " .. Reciever.PlayerData . charinfo.lastname , "success" , src )
triggerNotify ( nil , Reciever.PlayerData . source , Loc [ Config.Lan ]. success [ "recieved" ] .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "from" ] .. tostring ( Player.PlayerData . gang.label ) .. Loc [ Config.Lan ]. success [ "account" ], "success" , Reciever.PlayerData . source )
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else
local RecieverMoney = json.decode ( result [ 1 ]. money )
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RecieverMoney.bank += amount
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MySQL.Async . execute ( 'UPDATE players SET money = ? WHERE citizenid = ?' , { json.encode ( RecieverMoney ), result [ 1 ]. citizenid })
end
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elseif not result [ 1 ] then triggerNotify ( nil , Loc [ Config.Lan ]. error [ "error_start" ] .. baccount .. Loc [ Config.Lan ]. error [ "error_end" ], "error" , src )
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end
end
elseif account == "transfer" then
local bannedCharacters = { '%' , '$' , ';' }
local newAmount = tostring ( amount )
local newiban = tostring ( baccount )
for _ , v in pairs ( bannedCharacters ) do
newAmount = string.gsub ( newAmount , '%' .. v , '' )
newiban = string.gsub ( newiban , '%' .. v , '' )
end
baccount = newiban
amount = tonumber ( newAmount )
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local Player = Core.Functions . GetPlayer ( src )
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if ( Player.PlayerData . money.bank - amount ) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync . fetchAll ( 'SELECT * FROM players WHERE charinfo LIKE ?' , { query })
if result [ 1 ] then
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local Reciever = Core.Functions . GetPlayerByCitizenId ( result [ 1 ]. citizenid )
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Player.Functions . RemoveMoney ( 'bank' , amount )
if Reciever then
Reciever.Functions . AddMoney ( 'bank' , amount )
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triggerNotify ( nil , Loc [ Config.Lan ]. success [ "sent" ] .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "to" ] .. Reciever.PlayerData . charinfo.firstname .. " " .. Reciever.PlayerData . charinfo.lastname , "success" , src )
triggerNotify ( nil , Loc [ Config.Lan ]. success [ "recieved" ] .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "from" ] .. Player.PlayerData . charinfo.firstname .. " " .. Player.PlayerData . charinfo.lastname , "success" , Reciever.PlayerData . source )
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else
local RecieverMoney = json.decode ( result [ 1 ]. money )
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RecieverMoney.bank += amount
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MySQL.Async . execute ( 'UPDATE players SET money = ? WHERE citizenid = ?' , { json.encode ( RecieverMoney ), result [ 1 ]. citizenid })
end
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elseif not result [ 1 ] then
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triggerNotify ( nil , Loc [ Config.Lan ]. error [ "error_start" ] .. baccount .. Loc [ Config.Lan ]. error [ "error_end" ], "error" , src )
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end
end
end
end )
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createCallback ( getScript () .. ":GetInfo" , function ( source )
local Player = getPlayer ( source )
local society , gsociety = 0 , 0
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if isStarted ( "Renewed-Banking" ) then
society = exports [ "Renewed-Banking" ]: getAccountMoney ( Player.job )
if Player.gang ~= "none" then
gsociety = exports [ "Renewed-Banking" ]: getAccountMoney ( Player.gang )
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end
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elseif isStarted ( "qb-banking" ) then
if not exports [ "qb-banking" ]: GetAccount ( Player.job ) then
print ( "Making new bank account in qb-banking for " .. Player.job )
exports [ "qb-banking" ]: CreateJobAccount ( Player.job , 0 ) Wait ( 150 ) -- make new account if return "null"
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end
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society = exports [ "qb-banking" ]: GetAccountBalance ( Player.job )
if Player.gang ~= "none" then
if not exports [ "qb-banking" ]: GetAccount ( Player.gang ) then
print ( "Making new bank account in qb-banking for " .. Player.gang )
exports [ "qb-banking" ]: CreateGangAccount ( Player.gang , 0 ) Wait ( 150 ) -- make new account if return "null"
society = exports [ "qb-banking" ]: GetAccountBalance ( Player.gang )
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end
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society = exports [ "qb-banking" ]: GetAccountBalance ( Player.gang )
end
elseif isStarted ( "fd_banking" ) then
society = exports [ "fd_banking" ]: GetAccount ( Player.job )
if Player.gang ~= "none" then
gsociety = exports [ "fd_banking" ]: GetGangAccount ( Player.gang )
end
elseif isStarted ( "okokBanking" ) then
society = exports [ "okokBanking" ]: GetAccount ( Player.job )
if Player.gang ~= "none" then
gsociety = exports [ "okokBanking" ]: GetAccount ( Player.gang )
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end
end
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-- Grab Savings account info
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local result = MySQL.Sync . fetchAll ( 'SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?' , { Player.citizenId , 'Savings_' .. Player.citizenId , })
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if result [ 1 ] then
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accountID = result [ 1 ]. citizenid
savingBalance = result [ 1 ]. account_balance
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else
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MySQL.Async . insert ( 'INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)' , { Player.citizenId , 'Savings_' .. Player.citizenId , 0 }, function () completed = true end ) repeat Wait ( 0 ) until completed == true
local result = MySQL.Sync . fetchAll ( 'SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?' , { Player.citizenId , 'Savings_' .. Player.citizenId , })
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accountID = result [ 1 ]. citizenid
savingBalance = result [ 1 ]. account_balance
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end
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local retTable = {
name = Player.firstname .. ' ' .. Player.lastname ,
cash = Player.cash ,
bank = Player.bank ,
account = Player.account ,
cid = Player.citizenId .. " [" .. source .. "]" ,
savbal = savingBalance ,
aid = accountID ,
society = society ,
gsociety = gsociety
}
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return retTable
end )
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RegisterServerEvent ( getScript () .. ":server:ATM:give" , function ( citizen , price )
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local Player = Core.Functions . GetPlayer ( source )
local Reciever = Core.Functions . GetPlayer ( tonumber ( citizen ))
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local amount = tonumber ( price )
local balance = Player.Functions . GetMoney ( "cash" )
if amount and amount > 0 then
if balance >= amount then
Player.Functions . RemoveMoney ( 'cash' , amount )
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triggerNotify ( nil , Loc [ Config.Lan ]. success [ "you_gave" ] .. Reciever.PlayerData . charinfo.firstname .. " $" .. cv ( amount ), "success" , source )
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Reciever.Functions . AddMoney ( 'cash' , amount )
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triggerNotify ( nil , Loc [ Config.Lan ]. success [ "you_got" ] .. cv ( amount ) .. Loc [ Config.Lan ]. success [ "from" ] .. Player.PlayerData . charinfo.firstname , "success" , tonumber ( citizen ))
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elseif balance < amount then
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triggerNotify ( nil , Loc [ Config.Lan ]. error [ "not_enough" ], "error" , source )
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end
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else triggerNotify ( nil , Loc [ Config.Lan ]. error [ "zero" ], 'error' , source ) end
end )
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