feat: add HTTP basic authentication support for monitors (#3033)
## Changes - Add basicAuthUser and basicAuthPassword fields to Monitor model, types, and validation (server + client) - Update networkService to send Authorization: Basic header when credentials are provided - Add basic auth form fields (username/password) to the create/edit monitor page for HTTP monitors - Add i18n strings for the new basic authentication section ## Benefits - Users can monitor endpoints protected by HTTP basic authentication - Credentials are sent as standard Authorization: Basic base64-encoded header - Basic auth is only used when bearer token (secret) is not configured
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@@ -70,6 +70,8 @@ export const createMonitorBodyValidation = z.object({
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jsonPath: z.union([z.string(), z.literal("")]).optional(),
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expectedValue: z.union([z.string(), z.literal("")]).optional(),
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matchMethod: z.union([z.string(), z.null(), z.literal("")]).optional(),
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basicAuthUser: z.union([z.string(), z.literal("")]).optional(),
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basicAuthPassword: z.union([z.string(), z.literal("")]).optional(),
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gameId: z.union([z.string(), z.literal("")]).optional(),
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grpcServiceName: z.union([z.string(), z.literal("")]).default(""),
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selectedDisks: z.array(z.string()).optional(),
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@@ -94,6 +96,8 @@ export const editMonitorBodyValidation = z.object({
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jsonPath: z.union([z.string(), z.literal("")]).optional(),
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expectedValue: z.union([z.string(), z.literal("")]).optional(),
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matchMethod: z.union([z.string(), z.null(), z.literal("")]).optional(),
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basicAuthUser: z.union([z.string(), z.literal("")]).optional(),
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basicAuthPassword: z.union([z.string(), z.literal("")]).optional(),
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port: z.number().min(1).max(65535).optional(),
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cpuAlertThreshold: z.number().optional(),
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memoryAlertThreshold: z.number().optional(),
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