## Changes
- Add DELETE /api/v1/auth/users/:userId endpoint (admin + superadmin)
- Add deleteUserById service method with role hierarchy enforcement
- Superadmins can remove admins and regular users
- Admins can only remove regular users
- No one can remove superadmins, demo users, or themselves via this endpoint
- Add "Remove user" button with confirmation dialog on edit user page
- Allow admins to view user details and access the edit user page
- Add i18n strings for remove user button and confirmation dialog
## Access control
- superadmin -> can remove admin, user
- admin -> can remove user only
- admin cannot remove superadmin or other admins (enforced on both backend and frontend)
- Add optional 'group' field to Monitor schema with trimming and validation
- Add group validation to Joi schemas for create and edit monitor endpoints
- Add GET /api/v1/monitors/team/groups endpoint to fetch unique groups
- Implement case-insensitive group filtering in database layer
- Support for organizing monitors into collapsible groups
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Added a new `/games` route in `monitorRoute.js` to fetch all supported games.
- Implemented `getAllGames` method in `monitorController.js` using the `gamedig` library.
- Introduced `useFetchMonitorGames` hook in `monitorHooks.js` to fetch game data in the frontend.
- Updated `UptimeCreate` page to support game server monitoring:
- Added a new monitor type `"game"`.
- Dynamically fetches and displays game options using the new `/games` API.
- Removed hardcoded `GAMES` object and replaced it with dynamic fetching from the backend.
- Updated `NetworkService.js` with a new `getMonitorGames` method for API calls.
This update introduces game server monitoring functionality, allowing users to monitor game servers dynamically.