Files
Checkmate/server/src/service/infrastructure/network/GameProvider.ts
T
2026-03-05 18:45:27 +00:00

79 lines
2.1 KiB
TypeScript

import { IStatusProvider } from "@/service/infrastructure/network/IStatusProvider.js";
import { GameStatusPayload, MonitorStatusResponse } from "@/types/network.js";
import { Monitor, MonitorType } from "@/types/monitor.js";
import { GameDig } from "gamedig";
import { AppError } from "@/utils/AppError.js";
import { NETWORK_ERROR } from "@/service/infrastructure/network/utils.js";
import { ILogger } from "@/utils/logger.js";
type GameDigType = typeof GameDig;
const SERVICE_NAME = "GameProvider";
export class GameProvider implements IStatusProvider<GameStatusPayload> {
readonly type = "game";
constructor(
private logger: ILogger,
private gameDig: GameDigType
) {}
supports(type: MonitorType): boolean {
return type === "game";
}
async handle(monitor: Monitor): Promise<MonitorStatusResponse<GameStatusPayload>> {
const { url, port, gameId, id, teamId, type } = monitor;
// Clean the host in case a full URL was passed
const host = url?.replace(/^https?:\/\//, "").split(/[/?#:]/)[0] || "";
try {
const state = await this.gameDig
.query({
type: gameId ?? "unknown",
host: host,
port: port ?? 0,
})
.catch((error: unknown) => {
this.logger.warn({
message: error instanceof Error ? error.message : String(error),
service: SERVICE_NAME,
method: "handle",
details: { host, port, gameId },
});
return undefined;
});
if (!state) {
return {
monitorId: id,
teamId: teamId,
type: type,
status: false,
code: NETWORK_ERROR,
message: "No response from game server",
responseTime: 0,
payload: null,
};
}
return {
monitorId: id,
teamId: teamId,
type: type,
status: true,
code: 200,
message: "Success",
responseTime: state.ping ?? 0,
payload: state,
};
} catch (err: unknown) {
const originalMessage = err instanceof Error ? err.message : String(err);
throw new AppError({
message: originalMessage || "Error performing game server check",
service: SERVICE_NAME,
method: "handle",
details: { url: monitor.url, port: monitor.port, gameId: monitor.gameId },
});
}
}
}