From 084f428ca65afedf2fd084cfa5f1e9b24032f7bc Mon Sep 17 00:00:00 2001 From: chris Date: Fri, 10 Jul 2026 00:58:59 +0200 Subject: [PATCH] Apply suggestions from code review Co-authored-by: chris --- wiki/geyser/custom-content.md | 2 +- wiki/geyser/custom-entities.md | 2 +- wiki/geyser/custom-waypoints.mdx | 8 +++----- 3 files changed, 5 insertions(+), 7 deletions(-) diff --git a/wiki/geyser/custom-content.md b/wiki/geyser/custom-content.md index 1eeff85..e0b81ad 100644 --- a/wiki/geyser/custom-content.md +++ b/wiki/geyser/custom-content.md @@ -3,7 +3,7 @@ title: Custom Content description: How to use custom content (requiring resource packs) with Geyser. --- -Geyser supports mapping various custom additions to the game via resource packs, such as custom items, blocks, and skulls. See: +Geyser supports mapping various custom additions to the game via resource packs and mappings, such as custom items, blocks, and skulls. See: - [Custom items](/wiki/geyser/custom-items) - [Custom blocks](/wiki/geyser/custom-blocks) diff --git a/wiki/geyser/custom-entities.md b/wiki/geyser/custom-entities.md index dbefe20..2389796 100644 --- a/wiki/geyser/custom-entities.md +++ b/wiki/geyser/custom-entities.md @@ -1,6 +1,6 @@ --- title: Geyser Entity API -description: Geyser extensions can register custom Bedrock entity definitions, modify current entities, and replace built-in types in entity spawning events. +description: Geyser extensions can register custom Bedrock entity definitions, modify existing entities, and replace built-in types in entity spawning events. --- :::warning Experimental API diff --git a/wiki/geyser/custom-waypoints.mdx b/wiki/geyser/custom-waypoints.mdx index fd26768..cb27e85 100644 --- a/wiki/geyser/custom-waypoints.mdx +++ b/wiki/geyser/custom-waypoints.mdx @@ -7,12 +7,10 @@ import Tabs from "@theme/Tabs"; import TabItem from "@theme/TabItem"; Minecraft: Java Edition supports showing custom icons on the locator bar. These are known as custom waypoints and, on -Java Edition, implemented through custom "waypoint styles" in a resource pack. These waypoint styles specify a near +Java Edition, are implemented through custom "waypoint styles" in a resource pack. These waypoint styles specify a near and far distance in blocks, and a list of sprites to display on the locator bar. -Bedrock Edition, on the other hand, does not natively support custom waypoint icons through behaviour or resource packs. -However, in the network layer, this is supported, and as such Geyser can make use out of it to support Java's custom -waypoint icons. These are implemented through custom JSON mappings, similar to custom block or item mappings. +Bedrock Edition also supports custom waypoint icons through behaviour + resource packs. In Geyser, these are implemented through custom JSON mappings, similar to custom block or item mappings, alongside a Bedrock resource pack. Geyser extensions can also make use out of Bedrock's support for custom waypoint icons. Unlike JSON mappings however, extensions have more freedom in how icons are displayed to the client. @@ -66,7 +64,7 @@ the same format as Java's custom waypoint styles and should feel very familiar. ] }, "geyser:the_best_waypoint": { - "near_distance": 50, + "near_distance": 50, "sprites": [ "geyser:ultimate_waypoint/near", "geyser:ultimate_waypoint/far"