From 0d37f2795331b4677aa3ed33995e2163406a80d2 Mon Sep 17 00:00:00 2001 From: oryxel Date: Fri, 22 Aug 2025 17:56:07 +0700 Subject: [PATCH] Added GeyserFloatingPoints to FAQ (#92) * Added GeyserFloatingPoints. * Update wiki/geyser/faq.mdx Co-authored-by: chris --------- Co-authored-by: chris --- wiki/geyser/faq.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/geyser/faq.mdx b/wiki/geyser/faq.mdx index 0505db4..64194a5 100644 --- a/wiki/geyser/faq.mdx +++ b/wiki/geyser/faq.mdx @@ -150,7 +150,7 @@ Here you can find answers to frequently asked questions about Geyser - if you ha Sometimes, when I go really far out, the world starts to experience very odd visual bugs... - This is a Bedrock client issue caused by Bedrock being 32-bit and Java being 64-bit. For more information read [here](https://minecraft.wiki/w/Bedrock_Edition_distance_effects). + This is a Bedrock client issue caused by Bedrock being 32-bit and Java being 64-bit. For more information read [here](https://minecraft.wiki/w/Bedrock_Edition_distance_effects). This can be worked around using an [unofficial Geyser extension](https://github.com/oryxel1/GeyserFloatingPoints) that spoofs the player position.