From 36abe5ed80b5e87b18aad84be42c2247d8a33fc1 Mon Sep 17 00:00:00 2001 From: qscbm187531 <1309635304@qq.com> Date: Mon, 14 Aug 2023 20:18:55 +0800 Subject: [PATCH] Update issues.md (#189) * Update issues.md * Update _docs/floodgate/issues.md Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com> * Update _docs/floodgate/issues.md Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com> * Update _docs/floodgate/issues.md Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com> --------- Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com> --- _docs/floodgate/issues.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/_docs/floodgate/issues.md b/_docs/floodgate/issues.md index 7eb797b..2299c9c 100644 --- a/_docs/floodgate/issues.md +++ b/_docs/floodgate/issues.md @@ -51,3 +51,9 @@ To completely mitigate this issue, disable `perform-username-validation` in the At this time, there is no way to run Floodgate on servers that mix Forge and Bukkit or Fabric and Bukkit (For example: Magma, Mohist, and Cardboard/Bukkit4Fabric) - most hybrids do not support the complicated procedures we need to do in order to allow Bedrock players to connect (for the technically minded: these server softwares typically don't support NMS). If you wish to use Floodgate in combination with hybrid servers, we recommend putting these servers behind a BungeeCord or Velocity proxy, and running Floodgate on the proxy. + +## After enabling global linking in offline mode, player data is not synced between Java and Bedrock players. + +This occurs in offline mode because the UUID of the Java account linked to the Bedrock account does not match the online mode UUID returned by Floodgate's global linking server. + +When using global linking, ensure `online-mode` in `server.properties` is set to `true`. Otherwise, Bedrock players will not be authenticated with the same UUID they receive when playing on Java Edition, resulting in lost progress. This does not occur with local linking.