53 lines
3.1 KiB
Plaintext
53 lines
3.1 KiB
Plaintext
import { Versions } from '../../../../src/components/Versions'
|
|
|
|
## Fabric setup - self-hosting
|
|
|
|
:::caution
|
|
Geyser-Fabric runs **only** on a <Versions platform="java"/> Fabric server.
|
|
To use Geyser on an older Fabric server, you can use Geyser on a BungeeCord/Velocity proxy, or Geyser Standalone instead.
|
|
:::
|
|
|
|
1. Download the mod from [the download page](https://download.geysermc.org/v2/projects/geyser/versions/latest/builds/latest/downloads/fabric).
|
|
2. Place the Geyser-Fabric.jar in the `mods` folder, and restart the server. **You also need [FabricAPI](https://modrinth.com/mod/fabric-api).**
|
|
3. Open your Geyser config, located in `/config/Geyser-Fabric/config.yml`, and find the following:
|
|
|
|
```yaml
|
|
bedrock:
|
|
# The IP address that will listen for connections.
|
|
# Generally, you should only uncomment and change this if you want to limit what IPs can connect to your server.
|
|
#address: 0.0.0.0
|
|
|
|
# The port that will listen for connections. This is the port that Bedrock players will use to connect to your server.
|
|
port: 19132
|
|
```
|
|
The vital part is the port. This is the port that Bedrock players will use to connect to your server!
|
|
If you enable `clone-remote-port`, the port will be overridden and the Java port is used.
|
|
Since you are self-hosting, you can choose the port freely - the default port is 19132.
|
|
**Important**: Other services/mods that rely on ports with UDP, such as Voice Chats or Query, cannot share the port with Geyser.
|
|
|
|
|
|
4. Connecting to your server
|
|
|
|
**Connecting locally in the same network**
|
|
On the same device as the server, you can connect using `localhost`, or `127.0.0.1` as the address.
|
|
Do note: When hosting and playing on the same Windows device, you will need the [loopback fix](/geyser/fixing-unable-to-connect-to-world/#Using-Geyser-on-the-same-computer).
|
|
Other devices in the same local network can use your local IPv4 to connect - it starts with `10.` or `192.168.`.
|
|
|
|
**Connecting from a different network**
|
|
You will need to expose the port Geyser runs on to the Internet if you want players from outside your network to join.
|
|
To achieve that, you have two options:
|
|
|
|
- Port forwarding: Open the Geyser port (e.g. 19132) on the UDP protocol in your router/modem, and in the Windows/Linux firewall.
|
|
[Our port forwarding guide](/geyser/port-forwarding) explains how to do this in detail.
|
|
Then, players can connect with your public IPv4 + port to your server.
|
|
|
|
- playit.gg: Instead of opening a port (which might not be an option/if you do not want to expose your home ip), you can use
|
|
the playit.gg service to create a tunnel for you to route the traffic through. See our [playit.gg guide](/geyser/playit-gg).
|
|
Ngrok will not work since it is TCP-only.
|
|
|
|
5. Verify whether connections from other networks are possible by running `geyser connectiontest <ip>:<port>` in the console.
|
|
|
|
:::info
|
|
To allow Bedrock Edition players to join your server without needing to log in to a paid Java Edition account, you can use <a href="/floodgate/setup/">Floodgate</a>.
|
|
:::
|