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---@diagnostic disable: duplicate-set-field
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if GetResourceState('qb-core') ~= 'started' then return end
if GetResourceState('qbx_core') == 'started' then return end
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Framework = Framework or {}
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QBCore = exports['qb-core']:GetCoreObject()
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Framework.Shared = QBCore.Shared
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---@description This will get the name of the framework being used (if a supported framework).
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---@return string
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Framework.GetFrameworkName = function()
print("This is depricated, please use Framework.GetResourceName() instead.")
return Framework.GetResourceName()
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end
---@description This will get the name of the in use resource.
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---@return string
Framework.GetResourceName = function()
return 'qb-core'
end
---@description This will return true if the player is loaded, false otherwise.
---This could be useful in scripts that rely on player loaded events and offer a debug mode to hit this function.
---@return boolean
Framework.GetIsPlayerLoaded = function()
return LocalPlayer.state.isLoggedIn or false
end
---@description This will return a table of the player data, this will be in the framework format.
---This is mainly for internal bridge use and should be avoided.
---@return table
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Framework.GetPlayerData = function()
return QBCore.Functions.GetPlayerData()
end
---@description This will return a table of all the jobs in the framework.
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---@return table
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Framework.GetFrameworkJobs = function()
local jobs = {}
for k, v in pairs(QBCore.Shared.Jobs) do
table.insert(jobs, {
name = k,
label = v.label,
grade = v.grades
})
end
return jobs
end
---@description This will get the players birth date
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---@return string
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Framework.GetPlayerDob = function()
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local player = Framework.GetPlayerData()
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local playerData = player.PlayerData
return playerData.charinfo.birthdate
end
---@description This will return the players metadata for the specified metadata key.
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---@param metadata table | string
---@return table | string | number | boolean
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Framework.GetPlayerMetaData = function(metadata)
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return Framework.GetPlayerData().metadata[metadata]
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end
---@description This will send a notification to the player.
---@param message string
---@param type string
---@param time number
---@return nil
Framework.Notify = function(message, type, time)
TriggerEvent('QBCore:Notify', message, 'primary', time)
end
---@description This will display the help text message on the screen
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---@param message string
---@param _position unknown
---@return nil
Framework.ShowHelpText = function(message, _position)
return exports['qb-core']:DrawText(message, _position)
end
---@description This will hide the help text message on the screen
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---@return nil
Framework.HideHelpText = function()
return exports['qb-core']:HideText()
end
---@description This will return the players money by type, I recommend not using this
---as its the client and not secure or to be trusted. Use case is for a ui or a menu I guess.
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---@param _type string
---@return number
Framework.GetAccountBalance = function(_type)
local player = Framework.GetPlayerData()
if not player then return 0 end
local account = player.money
if _type == 'money' then _type = 'cash' end
return account[_type] or 0
end
---@description This will return the item data for the specified item.
---@param item string
---@return table
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Framework.GetItemInfo = function(item)
local itemData = QBCore.Shared.Items[item]
if not itemData then return {} end
local repackedTable = {
name = itemData.name,
label = itemData.label,
stack = itemData.unique,
weight = itemData.weight,
description = itemData.description,
image = itemData.image
}
return repackedTable
end
---@description This will get the hunger of a player
---@return number
Framework.GetHunger = function()
local hunger = Framework.GetPlayerMetaData("hunger") or 0
return math.floor((hunger) + 0.5) or 0
end
---@description This will get the thirst of a player
---@return number
Framework.GetThirst = function()
local thirst = Framework.GetPlayerMetaData("thirst") or 0
return math.floor((thirst) + 0.5) or 0
end
---@description This will get the players identifier (citizenid) etc.
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---@return string
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Framework.GetPlayerIdentifier = function()
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return Framework.GetPlayerData().citizenid
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end
---@description This will get the players name (first and last).
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---@return string
---@return string
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Framework.GetPlayerName = function()
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local playerData = Framework.GetPlayerData()
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return playerData.charinfo.firstname, playerData.charinfo.lastname
end
---@deprecated Deprecated: This will return the players job name, job label, job grade label and job grade level
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---@return string
---@return string
---@return string
---@return string
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Framework.GetPlayerJob = function()
--print("This is depricated, please use Framework.GetPlayerJobData() instead.")
local jobData = Framework.GetPlayerJobData()
return jobData.jobName, jobData.jobLabel, jobData.gradeName, jobData.gradeRank
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end
---@description This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
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---@return table
Framework.GetPlayerJobData = function()
local playerData = Framework.GetPlayerData()
local jobData = playerData.job
return {
jobName = jobData.name,
jobLabel = jobData.label,
gradeName = jobData.grade.name,
gradeLabel = jobData.grade.name,
gradeRank = jobData.grade.level,
boss = jobData.isboss,
onDuty = jobData.onduty,
}
end
---@description Will return boolean if the player has the item.
---@param item string
---@param requiredCount number (optional)
---@return boolean
Framework.HasItem = function(item, requiredCount)
return QBCore.Functions.HasItem(item, requiredCount or 1)
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end
---@description This will return the item count for the specified item in the players inventory
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---@param item string
---@return number
Framework.GetItemCount = function(item)
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local frameworkInv = Framework.GetPlayerData().items
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local count = 0
for _, v in pairs(frameworkInv) do
if v.name == item then
count = count + (v.amount or v.count)
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end
end
return count
end
---@description This will return the players inventory as a table in the ox_inventory style format
---@return table
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Framework.GetPlayerInventory = function()
local items = {}
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local frameworkInv = Framework.GetPlayerData().items
for _, v in pairs(frameworkInv) do
table.insert(items, {
name = v.name,
label = v.label,
count = v.amount or v.count,
slot = v.slot,
metadata = v.info or v.metadata or {},
stack = v.unique,
close = v.useable,
weight = v.weight
})
end
return items
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end
---@description This will return the vehicle properties for the specified vehicle
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---@param vehicle number
---@return table
Framework.GetVehicleProperties = function(vehicle)
if not vehicle or not DoesEntityExist(vehicle) then return {} end
local vehicleProps = QBCore.Functions.GetVehicleProperties(vehicle)
return vehicleProps or {}
end
---@description This will set the vehicle properties for the specified vehicle
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---@param vehicle number
---@param properties table
---@return boolean
Framework.SetVehicleProperties = function(vehicle, properties)
if not vehicle or not DoesEntityExist(vehicle) then return false end
if not properties then return false end
if NetworkGetEntityIsNetworked(vehicle) then
local vehNetID = NetworkGetNetworkIdFromEntity(vehicle)
local entOwner = GetPlayerServerId(NetworkGetEntityOwner(vehNetID))
if entOwner ~= GetPlayerServerId(PlayerId()) then
NetworkRequestControlOfEntity(vehicle)
local count = 0
while not NetworkHasControlOfEntity(vehicle) and count < 3000 do
Wait(1)
count = count + 1
end
end
end
return true, QBCore.Functions.SetVehicleProperties(vehicle, properties)
end
---@description This will get a players dead status
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---@return boolean
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Framework.GetIsPlayerDead = function()
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local playerData = Framework.GetPlayerData()
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return playerData.metadata["isdead"] or playerData.metadata["inlaststand"]
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end
---@description Event handler for when player is loaded in QB-Core framework
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(1500)
TriggerEvent('community_bridge:Client:OnPlayerLoaded')
end)
---@description Event handler for when player is unloaded in QB-Core framework
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RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
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TriggerEvent('community_bridge:Client:OnPlayerUnload')
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end)
---@description Event handler for when player job is updated in QB-Core framework
---@param data table Job data containing name, label, grade_label, and grade
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RegisterNetEvent('QBCore:Client:OnJobUpdate', function(data)
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TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade_label, data.grade)
end)
return Framework