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---@diagnostic disable: duplicate-set-field
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if GetResourceState ( 'qs-inventory' ) == 'missing' then return end
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local quasar = exports [ 'qs-inventory' ]
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Inventory = Inventory or {}
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Inventory.Stashes = Inventory.Stashes or {}
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---@description This will get the name of the in use resource.
---@return string
Inventory.GetResourceName = function ()
return "qs-inventory"
end
---@description This will add an item, and return true or false based on success
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---@param src number
---@param item string
---@param count number
---@param slot number
---@param metadata table
---@return boolean
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Inventory.AddItem = function ( src , item , count , slot , metadata )
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if not quasar : CanCarryItem ( src , item , count ) then return false end
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local success = quasar : AddItem ( src , item , count , slot , metadata )
if not success then return false end
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TriggerClientEvent ( "community_bridge:client:inventory:updateInventory" , src , { action = "add" , item = item , count = count , slot = slot , metadata = metadata })
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return success
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end
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---@description This will remove an item, and return true or false based on success
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---@param src number
---@param item string
---@param count number
---@param slot number
---@param metadata table
---@return boolean
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Inventory.RemoveItem = function ( src , item , count , slot , metadata )
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local success = quasar : RemoveItem ( src , item , count , slot , metadata )
if not success then return false end
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TriggerClientEvent ( "community_bridge:client:inventory:updateInventory" , src , { action = "remove" , item = item , count = count , slot = slot , metadata = metadata })
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return success
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end
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---@description This will clear the specified inventory, will always return true unless a value isnt passed correctly.
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---@param id string
---@return boolean
Inventory.ClearStash = function ( id , _type )
if type ( id ) ~= "string" then return false end
quasar : ClearOtherInventory ( _type , id )
return true
end
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---@description This will return a table with the item info, {name, label, stack, weight, description, image}
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---@param item string
---@return table
Inventory.GetItemInfo = function ( item )
local itemsData = quasar : GetItemList ()
if not itemsData then return {} end
local itemData = itemsData [ item ]
if not itemData then return {} end
return {
name = itemData.name or "Missing Name" ,
label = itemData.label or "Missing Label" ,
stack = itemData.unique or "false" ,
weight = itemData.weight or "0" ,
description = itemData.description or "none" ,
image = itemData.image or Inventory.GetImagePath ( item ),
}
end
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---@description This will return the entire items table from the inventory.
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---@return table
Inventory.Items = function ()
return quasar : GetItemList ()
end
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---@description This will return the count of the item in the players inventory, if not found will return 0.
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---@param src number
---@param item string
---@param metadata table
---@return number
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Inventory.GetItemCount = function ( src , item , metadata )
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if metadata then print ( "qs-inventory does not support metadata searching for item counts, you will need to get the inventory and parse it manually." ) end
return quasar : GetItemTotalAmount ( src , item ) or 0
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end
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---@description This wil return the players inventory.
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---@param src number
---@return table
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Inventory.GetPlayerInventory = function ( src )
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local playerItems = quasar : GetInventory ( src )
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local repackedTable = {}
for _ , v in pairs ( playerItems ) do
table.insert ( repackedTable , {
name = v.name ,
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count = v.amount or v.count ,
metadata = v.info or v.metadata or {},
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slot = v.slot ,
})
end
return repackedTable
end
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---@description Returns the specified slot data as a table.
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---@param src number
---@param slot number
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---@return table {weight, name, metadata, slot, label, count}
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Inventory.GetItemBySlot = function ( src , slot )
local playerItems = quasar : GetInventory ( src )
for _ , item in pairs ( playerItems ) do
if item.slot == slot then
return {
name = item.name ,
label = item.label ,
weight = item.weight ,
slot = slot ,
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count = item.amount or item.count ,
metadata = item.info or item.metadata or {},
stack = item.unique or item.stack or false ,
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description = item.description
}
end
end
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return {}
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end
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---@description This will set the metadata of an item in the inventory.
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---@param src number
---@param item string
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---@param slot number
---@param metadata table
---@return nil
Inventory.SetMetadata = function ( src , item , slot , metadata )
return quasar : SetItemMetadata ( src , slot , metadata )
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end
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---@description This will open the specified stash for the src passed.
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---@param src number
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---@param _type string
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---@param id number||string
---@return nil
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Inventory.OpenStash = function ( src , _type , id )
_type = _type or "stash"
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if not Inventory.Stashes [ id ] then return end
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local tbl = Inventory.Stashes [ id ]
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TriggerEvent ( "inventory:server:OpenInventory" , _type , id , tbl and { maxweight = tbl.weight or 5000 , slots = tbl.slots or 20 })
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TriggerClientEvent ( "inventory:client:SetCurrentStash" , src , id )
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end
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---@description This will return a boolean if the player has the item.
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---@param src number
---@param item string
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---@param requiredCount number (optional)
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---@return boolean
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Inventory.HasItem = function ( src , item , requiredCount )
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local count = quasar : GetItemTotalAmount ( src , item )
if not count then return false end
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return count >= ( requiredCount or 1 )
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end
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---@description This is to get if there is available space in the inventory, will return boolean.
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---@param src number
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---@param item string
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---@param count number
---@return boolean
Inventory.CanCarryItem = function ( src , item , count )
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return quasar : CanCarryItem ( src , item , count ) or false
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end
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---@description This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it)
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---@param oldplate string
---@param newplate string
---@return boolean
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Inventory.UpdatePlate = function ( oldplate , newplate )
local queries = {
'UPDATE inventory_trunk SET plate = @newplate WHERE plate = @oldplate' ,
'UPDATE inventory_glovebox SET plate = @newplate WHERE plate = @oldplate' ,
}
local values = { newplate = newplate , oldplate = oldplate }
MySQL.transaction . await ( queries , values )
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if GetResourceState ( 'jg-mechanic' ) == 'missing' then return true end
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return true , exports [ "jg-mechanic" ]: vehiclePlateUpdated ( oldplate , newplate )
end
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---@description This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus)
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---@param item string
---@return string
Inventory.GetImagePath = function ( item )
item = Inventory.StripPNG ( item )
local file = LoadResourceFile ( "qs-inventory" , string.format ( "html/images/%s.png" , item ))
local imagePath = file and string.format ( "nui://qs-inventory/html/images/%s.png" , item )
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
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return Inventory