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---@diagnostic disable: duplicate-set-field
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Skills = Skills or {}
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Skills.All = Skills.All or {}
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-- XP Cache for performance
local cachedXp = {}
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-- Default skill object: currentXP (0 to required), level
local defaultSkills = { currentXP = 0, level = 1 }
function Skills.GetResourceName()
return "default"
end
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-- Helper function to get or create a skill object
---@param src number
---@param skillName string
---@return table
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local function getOrCreateSkill(src, skillName)
if not src or not skillName then return table.clone(defaultSkills) end
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local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
if not playerSkills[skillName] then
playerSkills[skillName] = table.clone(defaultSkills)
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end
return playerSkills[skillName]
end
---Calculate XP required for a level using RuneScape algorithm (with caching)
---@param level number
---@return number
function Skills.GetXPForLevel(level)
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if not level or level < 1 then return 0 end
if level == 1 then return 0 end -- Level 1 requires 0 XP
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-- Check cache first
if cachedXp[level] then
return cachedXp[level]
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end
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-- Calculate and cache
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local xp = 0
for n = 1, level - 1 do
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xp = xp + math.floor(n + 300 * (2 ^ (n / 7)))
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end
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local result = math.floor(xp / 4)
cachedXp[level] = result
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return result
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end
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-- Create a skill (for initialization)
---@param name string
---@param maxLevel number
---@param baseXP number
---@return table
function Skills.Create(name, maxLevel, baseXP)
if not name then return {} end
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Skills.All[name] = { name = name, maxLevel = maxLevel or 99, baseXP = baseXP or 50 }
return Skills.All[name]
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end
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-- Get player's current level
---@param src number
---@param skillName string
---@return number
function Skills.GetSkillLevel(src, skillName)
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if not src or not skillName then return 1 end
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local skill = getOrCreateSkill(src, skillName)
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return skill.level or 1
end
-- returns scaled XP based on player level
---@param baseXP number
---@param playerLevel number
---@return integer
function Skills.GetScaledXP(baseXP, playerLevel)
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return math.floor(baseXP * (1 + playerLevel * 0.05))
end
-- Get current XP (0 to required XP for current level)
---@param src number
---@param skillName string
---@return number
function Skills.GetXP(src, skillName)
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if not src or not skillName then return 0 end
local skill = getOrCreateSkill(src, skillName)
local currentXP = skill.currentXP or 0
return currentXP
end
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-- Get XP required to complete the current level
---@param level number
---@return number
function Skills.GetXPRequiredForLevel(level)
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if not level or level < 1 then return 0 end
if level == 1 then return 83 end -- Level 1 to 2 requires 83 XP
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return Skills.GetXPForLevel(level)
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end
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-- Add XP and handle level ups
---@param src number
---@param skillName string
---@param xp number
---@return boolean, number, number
function Skills.AddXP(src, skillName, xp)
if not src or not skillName then return false, 0, 0 end
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if not xp or xp <= 0 then
xp = Skills.GetScaledXP(50, Skills.GetSkillLevel(src, skillName))
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end
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local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
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local skill = playerSkills[skillName]
if not skill then
skill = table.clone(defaultSkills)
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playerSkills[skillName] = skill
end
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local oldLevel = skill.level or 1
local currentXP = skill.currentXP or 0
currentXP = currentXP + xp
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local xpNeeded = Skills.GetXPRequiredForLevel(oldLevel + 1)
if currentXP >= xpNeeded then
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currentXP = currentXP - xpNeeded
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oldLevel = oldLevel + 1
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end
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skill.level = oldLevel
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skill.currentXP = currentXP
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playerSkills[skillName] = skill
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Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills)
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return true, oldLevel, currentXP
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end
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-- Set skill level directly (resets currentXP to 0)
---@param src number
---@param skillName string
---@param level number
---@return boolean
function Skills.SetSkillLevel(src, skillName, level)
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if not src or not skillName or not level or level < 1 then return false end
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local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
local skill = playerSkills[skillName] or table.clone(defaultSkills)
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level = math.min(math.max(1, level), 99)
skill.level = level
skill.currentXP = 0
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playerSkills[skillName] = skill
Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills)
return true
end
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-- Set current XP directly
---@param src number
---@param skillName string
---@param xp number
---@return boolean
function Skills.SetXP(src, skillName, xp)
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if not src or not skillName or not xp or xp < 0 then return false end
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local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
local skill = playerSkills[skillName] or table.clone(defaultSkills)
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skill.currentXP = xp
playerSkills[skillName] = skill
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Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills)
return true
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end
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return Skills