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community_bridge/modules/Inventory/_default/server.lua
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DefaultInventory = DefaultInventory or {}
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DefaultInventory.AddItem = function(src, item, count, slot, metadata)
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return Framework.AddItem(src, item, count, slot, metadata)
end
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DefaultInventory.RemoveItem = function(src, item, count, slot, metadata)
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return Framework.RemoveItem(src, item, count, slot, metadata)
end
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DefaultInventory.GetItemInfo = function(item)
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return false, Print.Error("This Inventory Has Not Been Bridged For An Item Info Feature.")
end
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DefaultInventory.GetItemCount = function(src, item, metadata)
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return Framework.GetItemCount(src, item, metadata)
end
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DefaultInventory.GetInventoryItems = function(src)
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return Framework.GetPlayerInventory(src)
end
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DefaultInventory.SetMetadata = function(src, item, slot, metadata)
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return Framework.SetMetadata(src, item, slot, metadata)
end
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DefaultInventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
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return false, Print.Error("This Inventory Has Not Been Bridged For A Stash Feature.")
end
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DefaultInventory.GetImagePath = function(item)
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return "https://avatars.githubusercontent.com/u/47620135"
end