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community_bridge/modules/framework/qb-core/client.lua
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if GetResourceState('qb-core') ~= 'started' then return end
if GetResourceState('qbx_core') == 'started' then return end
QBCore = exports['qb-core']:GetCoreObject()
Framework = {}
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Framework.GetFrameworkName = function()
return 'qb-core'
end
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Framework.GetPlayerData = function()
return QBCore.Functions.GetPlayerData()
end
Framework.GetPlayerMetaData = function(metadata)
return QBCore.Functions.GetPlayerData().metadata[metadata]
end
Framework.Notify = function(message, type, time)
TriggerEvent('QBCore:Notify', message, 'primary', time)
end
Framework.ShowHelpText = function(message, _position)
return exports['qb-core']:DrawText(message, _position)
end
Framework.HideHelpText = function()
return exports['qb-core']:HideText()
end
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Framework.GetItemInfo = function(item)
local itemData = QBCore.Shared.Items[item]
if not itemData then return {} end
local repackedTable = {
name = itemData.name,
label = itemData.label,
stack = itemData.unique,
weight = itemData.weight,
description = itemData.description,
image = itemData.image
}
return repackedTable
end
Framework.GetPlayerIdentifier = function()
return QBCore.Functions.GetPlayerData().citizenid
end
Framework.GetPlayerName = function()
local playerData = QBCore.Functions.GetPlayerData()
return playerData.charinfo.firstname, playerData.charinfo.lastname
end
Framework.GetPlayerJob = function()
local playerData = QBCore.Functions.GetPlayerData()
return playerData.job.name, playerData.job.label, playerData.job.grade.name, playerData.job.grade.level
end
Framework.GetPlayerInventory = function()
local items = {}
local frameworkInv = QBCore.Functions.GetPlayerData().items
for _, v in pairs(frameworkInv) do
table.insert(items, {
name = v.name,
label = v.label,
count = v.amount,
slot = v.slot,
metadata = v.info,
stack = v.unique,
close = v.useable,
weight = v.weight
})
end
return items
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end
Framework.GetIsPlayerDead = function()
return QBCore.Functions.GetPlayerData().metadata["isdead"] or QBCore.GetPlayerData().metadata["inlaststand"]
end
Framework.Shared = QBCore.Shared
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(1500)
FillBridgeTables()
TriggerEvent('community_bridge:Client:OnPlayerLoaded')
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
ClearClientSideVariables()
TriggerEvent('community_bridge:Client:OnPlayerUnload')
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(data)
PlayerJobName = data.name
PlayerJobLabel = data.label
PlayerJobGradeName = data.grade.name
PlayerJobGradeLevel = data.grade.level
TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', PlayerJobName, PlayerJobLabel, PlayerJobGradeName, PlayerJobGradeLevel)
end)
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(data)
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-- Unsure what data is passed in this, but considering the gang data isnt updating I doubt this was tested.
--[[
PlayerJobName = data.name
PlayerJobLabel = data.label
PlayerJobGradeName = data.grade.name
PlayerJobGradeLevel = data.grade.level
TriggerEvent('community_bridge:Client:OnPlayerGangUpdate', PlayerGangName, PlayerGangLabel, PlayerGangGradeName, PlayerGangGradeLevel)
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--]]
end)