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community_bridge/modules/inventory/_default/server.lua
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Inventory = Inventory or {}
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Inventory.AddItem = function(src, item, count, slot, metadata)
return Framework.AddItem(src, item, count, slot, metadata)
end
Inventory.RemoveItem = function(src, item, count, slot, metadata)
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item = type(item) == "table" and item.name or item
return Framework.RemoveItem(src, item, count, slot, metadata)
end
Inventory.GetItemInfo = function(item)
return false, print("This Inventory Has Not Been Bridged For An Item Info Feature.")
end
Inventory.GetItemCount = function(src, item, metadata)
return Framework.GetItemCount(src, item, metadata)
end
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Inventory.GetPlayerInventory = function(src)
return Framework.GetPlayerInventory(src)
end
Inventory.GetItemBySlot = function(src, slot)
return Framework.GetItemBySlot(src, slot)
end
Inventory.SetMetadata = function(src, item, slot, metadata)
return Framework.SetMetadata(src, item, slot, metadata)
end
Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
return false, print("This Inventory Has Not Been Bridged For A Stash Feature.")
end
Inventory.GetImagePath = function(item)
return "https://avatars.githubusercontent.com/u/47620135"
end