Files
community_bridge/modules/inventory/origen_inventory/server.lua
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if GetResourceState('origen_inventory') ~= 'started' then return end
Inventory = Inventory or {}
local origen_inventory = exports.origen_inventory
Inventory.AddItem = function(src, item, count, slot, metadata)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
return origen_inventory:AddItem(src, item, count, metadata, slot, true)
end
Inventory.RemoveItem = function(src, item, count, slot, metadata)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
return origen_inventory:removeItem(src, item, count, metadata, slot, true)
end
Inventory.GetItemInfo = function(item)
local itemData = origen_inventory:Items(item)
local repackedTable = {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.unique or "false",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = itemData.image or Inventory.GetImagePath(item),
}
return repackedTable or {}
end
Inventory.GetItemCount = function(src, item, metadata)
if not metadata then
return origen_inventory:GetItemTotalAmount(src, item)
else
local items = origen_inventory:GetInventory(src)
local count = 0
for _, itemInfo in pairs(items) do
if itemInfo.name == item and itemInfo.info == metadata or itemInfo.metadata == metadata then
count = count + itemInfo.count
end
end
return count
end
end
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Inventory.GetPlayerInventory = function(src)
local playerItems = origen_inventory:GetInventory(src)
local repackedTable = {}
for _, v in pairs(playerItems.inventory) do
print(json.encode(v, { indent = true }))
table.insert(repackedTable, {
name = v.name,
count = v.count,
metadata = v.metadata,
slot = v.slot,
})
end
return repackedTable
end
Inventory.GetItemBySlot = function(src, slot)
-- This inventory got rid of almost all the great exports they had =(
local slotData = Inventory.GetInventoryItems(src)
for _, item in pairs(slotData) do
if item.slot == slot then
return {
name = item.name,
label = item.name,
weight = item.weight,
slot = slot,
count = item.amount,
metadata = item.metadata,
stack = item.unique or false,
description = item.description
}
end
end
return {}
end
Inventory.CanCarryItem = function(src, item, count)
return origen_inventory:CanCarryItems(src, item, count)
end
Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
return origen_inventory:RegisterStash(id, { label = label, slots = slots, weight = weight })
end
Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
return origen_inventory:OpenInventory(src, 'stash', id)
end
Inventory.SetMetadata = function(src, item, slot, metadata)
Inventory.RemoveItem (src, item, 1, slot, nil)
Inventory.AddItem(src, item, 1, slot, metadata)
end
Inventory.GetImagePath = function(item)
local file = LoadResourceFile("origen_inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://origen_inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
Inventory.UpdatePlate = function(oldplate, newplate)
local queries = {
'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate',
'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate',
}
local values = { newplate = newplate, oldplate = oldplate }
MySQL.transaction.await(queries, values)
if GetResourceState('jg-mechanic') ~= 'started' then return true end
exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
return true
end