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community_bridge/modules/inventory/tgiann-inventory/server.lua
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if GetResourceState('tgiann-inventory') ~= 'started' then return end
local tgiann = exports["tgiann-inventory"]
Inventory = Inventory or {}
Inventory.AddItem = function(src, item, count, slot, metadata)
if not tgiann:CanCarryItem(src, item, count) then return false end
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
return tgiann:AddItem(src, item, count, slot, metadata, false)
end
Inventory.RemoveItem = function(src, item, count, slot, metadata)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
return tgiann:RemoveItem(src, item, count, slot, metadata)
end
Inventory.GetItem = function(src, item, metadata)
local item = tgiann:GetItemByName(src, item, metadata)
item.count = item.amount
item.metadata = item.info
return item
end
Inventory.GetItemCount = function(src, item, metadata)
local _item = tgiann:GetItemByName(src, item, metadata)
return _item.amount or 0
end
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Inventory.GetPlayerInventory = function(src)
local inventory = tgiann:GetPlayerItems(src)
local items = {}
for _, v in pairs(inventory) do
if tonumber(_) then
table.insert(items, {name = v.name, label = v.name, weight = 0, description = v.description, slot = v.slot, count = v.amount, metadata = v.info})
end
end
return items
end
Inventory.CanCarryItem = function(src, item, count)
return tgiann:CanCarryItem(src, item, count)
end
Inventory.RegisterStash = function(id, label, slots, weight, owner)
return tgiann:CreateCustomStashWithItem(id, {})
end
Inventory.GetItemBySlot = function(src, slot)
local item = tgiann:GetItemBySlot(src, slot)
if not item then return {} end
return {name = item.name, label = item.label, weight = item.weight, slot = slot, count = item.amount, metadata = item.info, stack = item.unique or false, description = item.description}
end
Inventory.GetItemInfo = function(item)
local itemData = tgiann:GetItemList()
if not itemData[item] then return {} end
local repackedTable = {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.unique or "false",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = itemData.image or Inventory.GetImagePath(item),
}
return repackedTable
end
Inventory.SetMetadata = function(src, item, slot, metadata)
tgiann:UpdateItemMetadata(src, item, slot, metadata)
end
Inventory.GetImagePath = function(item)
local pngPath = LoadResourceFile("inventory_images", string.format("html/images/%s.png", item))
local webpPath = LoadResourceFile("inventory_images", string.format("html/images/%s.webp", item))
local imagePath = pngPath and string.format("nui://inventory_images/html/images/%s.png", item) or webpPath and string.format("nui://inventory_images/html/images/%s.webp", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
Inventory.UpdatePlate = function(oldplate, newplate)
local queries = {
'UPDATE tgiann_inventory_trunkitems SET plate = @newplate WHERE plate = @oldplate',
'UPDATE tgiann_inventory_gloveboxitems SET plate = @newplate WHERE plate = @oldplate',
}
local values = { newplate = newplate, oldplate = oldplate }
MySQL.transaction.await(queries, values)
if GetResourceState('jg-mechanic') ~= 'started' then return true end
exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
return true
end