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community_bridge/lib/cache/client/cache.lua
T

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Cache = Require("lib/cache/shared/cache.lua")
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local PlayerPedId = PlayerPedId
local GetVehiclePedIsIn = GetVehiclePedIsIn
local GetVehicleMaxNumberOfPassengers = GetVehicleMaxNumberOfPassengers
local GetPedInVehicleSeat = GetPedInVehicleSeat
local GetPlayerServerId = GetPlayerServerId
local GetSelectedPedWeapon = GetSelectedPedWeapon
local PlayerId = PlayerId
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-- Comparison functions for client-side state
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--- Get the player's ped ID
---@return integer
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local function GetPed()
return PlayerPedId()
end
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--- Get the vehicle the player is in, if any
---@return integer | nil
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local function GetVehicle()
local ped = Cache.Get("Ped") -- Use cached ped for efficiency
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if not ped then return end -- Or handle error/default case
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return GetVehiclePedIsIn(ped, false)
end
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--- Get the seat of the player in the vehicle if the vehicle is occupied
---@return integer | nil
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local function GetVehicleSeat()
local vehicle = Cache.Get("Vehicle")
if not vehicle then return end
local ped = Cache.Get("Ped")
if not ped then return end
for i = -1, GetVehicleMaxNumberOfPassengers(vehicle) - 1 do
if ped == GetPedInVehicleSeat(vehicle, i) then
return i
end
end
end
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---Get The Server ID of the player
---@return integer | nil
local function GetServerId()
local ped <const> = PlayerId()
if not ped then return end -- Return unarmed hash if no ped
return GetPlayerServerId(ped)
end
--- Get the current weapon of the player
--- @return integer | nil
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local function GetWeapon()
local ped = Cache.Get("Ped")
if not ped then return end -- Return unarmed hash if no ped
return GetSelectedPedWeapon(ped)
end
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Cache.Create("Ped", GetPed, 1000) -- Check ped every second (adjust as needed)
Cache.Create("Vehicle", GetVehicle, 500) -- Check vehicle every 500ms
Cache.Create("Seat", GetVehicleSeat, 500) -- Check if in vehicle every 500ms
Cache.Create("Weapon", GetWeapon, 250) -- Check weapon every 250ms
Cache.Create("ServerId", GetServerId, 1000) -- Check server ID every second
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return Cache