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if GetResourceState ( 'qb-inventory' ) ~= 'started' then return end
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local qbInventory = exports [ 'qb-inventory' ]
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Inventory = Inventory or {}
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local function getInventoryNewVersion ()
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if tonumber ( string.sub ( GetResourceMetadata ( "qb-inventory" , "version" , 0 ), 1 , 1 )) >= 2 then
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return true
else
return false
end
end
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---comment
---@param id string
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return boolean
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Inventory.RegisterStash = function ( id , label , slots , weight , owner , groups , coords )
return true
end
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---comment
---@param src number
---@param id number||string
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return nil
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Inventory.OpenStash = function ( src , id , label , slots , weight , owner , groups , coords )
TriggerClientEvent ( 'community_bridge:client:qb-inventory:openStash' , src , id , { weight = weight , slots = slots })
end
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Inventory.GetItemInfo = function ( item )
local itemData = Framework.Shared . Items [ item ]
if not itemData then return {} end
local repackedTable = {
name = itemData.name ,
label = itemData.label ,
stack = itemData.unique ,
weight = itemData.weight ,
description = itemData.description ,
image = Inventory.GetImagePath ( itemData.image or itemData.name )
}
return repackedTable
end
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---comment
---@param item string
---@return string
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Inventory.GetImagePath = function ( item )
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-- check if contains.png and remove it if it does
item = Inventory.StripPNG ( item )
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local file = LoadResourceFile ( "qb-inventory" , string.format ( "html/images/%s.png" , item ))
local imagePath = file and string.format ( "nui://qb-inventory/html/images/%s.png" , item )
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end
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---comment
---@param src number
---@param item string
---@return boolean
Inventory.HasItem = function ( src , item )
return qbInventory : HasItem ( src , item , 1 )
end
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---comment
---@param src number
---@param slot number
---@return table
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Inventory.GetItemBySlot = function ( src , slot )
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local slotData = qbInventory : GetItemBySlot ( src , slot )
if not slotData then return {} end
return {
name = slotData.name ,
label = slotData.name ,
weight = slotData.weight ,
slot = slotData.slot ,
count = slotData.amount ,
metadata = slotData.info ,
stack = slotData.unique ,
description = slotData.description
}
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end
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---comment
---@param oldplate string
---@param newplate string
---@return boolean
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Inventory.UpdatePlate = function ( oldplate , newplate )
local newVersion = getInventoryNewVersion ()
if newVersion then
local gloveboxInv = exports [ 'qb-inventory' ]: GetInventory ( 'glovebox-' .. oldplate ) or { slots = 5 , maxweight = 10000 , items = {}}
local storedGloveBox = Bridge.Tables . DeepClone ( gloveboxInv , nil , nil )
local trunkInv = exports [ 'qb-inventory' ]: GetInventory ( 'trunk-' .. oldplate ) or { slots = 5 , maxweight = 10000 , items = {}}
local storedTrunk = Bridge.Tables . DeepClone ( trunkInv , nil , nil )
exports [ 'qb-inventory' ]: ClearStash ( 'glovebox-' .. oldplate )
exports [ 'qb-inventory' ]: ClearStash ( 'trunk-' .. oldplate )
exports [ 'qb-inventory' ]: CreateInventory ( 'glovebox-' .. newplate , { label = 'glovebox-' .. newplate , slots = storedGloveBox.slots , maxweight = storedGloveBox.maxweight })
exports [ 'qb-inventory' ]: SetInventory ( 'glovebox-' .. newplate , storedGloveBox.items , "Community Bridge Moving Items In GloveBox" )
exports [ 'qb-inventory' ]: CreateInventory ( 'trunk-' .. newplate , { label = 'trunk-' .. newplate , slots = storedTrunk.slots , maxweight = storedTrunk.maxweight })
exports [ 'qb-inventory' ]: SetInventory ( 'trunk-' .. newplate , storedTrunk.items , "Community Bridge Moving Items In Trunk" )
return true
else
local queries = {
'UPDATE inventory_glovebox SET plate = @newplate WHERE plate = @oldplate' ,
'UPDATE inventory_trunk SET plate = @newplate WHERE plate = @oldplate' ,
}
local values = { newplate = newplate , oldplate = oldplate }
MySQL.transaction . await ( queries , values )
end
if GetResourceState ( 'jg-mechanic' ) ~= 'started' then return true end
exports [ "jg-mechanic" ]: vehiclePlateUpdated ( oldplate , newplate )
return true
end
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Inventory.AddItem = function ( src , item , amount , slot , metadata )
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TriggerClientEvent ( 'qb-inventory:client:ItemBox' , src , QBCore.Shared . Items [ item ], 'add' , amount )
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TriggerClientEvent ( "community_bridge:client:inventory:updateInventory" , src , { action = "add" , item = item , count = amount , slot = slot , metadata = metadata })
return exports [ 'qb-inventory' ]: AddItem ( src , item , amount , slot , metadata , 'community_bridge' )
end
Inventory.RemoveItem = function ( src , item , amount , slot , metadata )
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TriggerClientEvent ( 'qb-inventory:client:ItemBox' , src , QBCore.Shared . Items [ item ], 'remove' , amount )
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TriggerClientEvent ( "community_bridge:client:inventory:updateInventory" , src , { action = "remove" , item = item , count = amount , slot = slot , metadata = metadata })
return exports [ 'qb-inventory' ]: RemoveItem ( src , item , amount , slot , 'community_bridge' )
end
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local registeredShops = {}
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local v1ShopData = {}
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Inventory.OpenShop = function ( src , shopTitle )
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local newVersion = getInventoryNewVersion ()
if newVersion then
return exports [ 'qb-inventory' ]: OpenShop ( src , shopTitle )
else
local shopData = v1ShopData [ shopTitle ]
if not shopData then return false end
TriggerClientEvent ( "inventory:client:OpenInventory" , src , "shop" , shopTitle , shopData )
end
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end
Inventory.CreateShop = function ( src , shopTitle , shopInventory , shopCoords , shopGroups )
if not shopTitle or not shopInventory or not shopCoords then return end
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if registeredShops [ shopTitle ] then return true end
registeredShops [ shopTitle ] = true
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local newVersion = getInventoryNewVersion ()
if newVersion then
local repackedShopItems = {}
for _ , v in pairs ( shopInventory ) do
table.insert ( repackedShopItems , { name = v.name , price = v.price , amount = v.count or 1000 })
end
exports [ 'qb-inventory' ]: CreateShop ({ name = shopTitle , label = shopTitle , coords = shopCoords , items = repackedShopItems , })
return true
else
local shopData = { label = shopTitle , items = {}, slots = 0 }
for _ , v in pairs ( shopInventory ) do
table.insert ( shopData.items , { name = v.name , price = v.price , amount = v.count or 1000 , info = {}, type = 'item' })
end
shopData.slots = # shopData.items
TriggerClientEvent ( "inventory:client:OpenInventory" , src , "shop" , shopTitle , shopData )
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v1ShopData [ shopTitle ] = shopData
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print ( "QB-INVENTORY: You are using an outdated version of qb-inventory, please update to the latest version. Stuff will still work but you are using litterally the most exploitable inventory in fivem." )
end
end