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community_bridge/modules/inventory/qb-inventory/server.lua
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if GetResourceState('qb-inventory') ~= 'started' then return end
local qbInventory = exports['qb-inventory']
Inventory = Inventory or {}
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local function getInventoryNewVersion()
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if tonumber(string.sub(GetResourceMetadata("qb-inventory", "version", 0), 1, 1)) >= 2 then
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return true
else
return false
end
end
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---comment
---@param id string
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return boolean
Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
return true
end
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---comment
---@param src number
---@param id number||string
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return nil
Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
TriggerClientEvent('community_bridge:client:qb-inventory:openStash', src, id, { weight = weight, slots = slots })
end
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Inventory.GetItemInfo = function(item)
local itemData = Framework.Shared.Items[item]
if not itemData then return {} end
local repackedTable = {
name = itemData.name,
label = itemData.label,
stack = itemData.unique,
weight = itemData.weight,
description = itemData.description,
image = Inventory.GetImagePath(itemData.image or itemData.name)
}
return repackedTable
end
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---comment
---@param item string
---@return string
Inventory.GetImagePath = function(item)
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-- check if contains.png and remove it if it does
item = Inventory.StripPNG(item)
local file = LoadResourceFile("qb-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://qb-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
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---comment
---@param src number
---@param item string
---@return boolean
Inventory.HasItem = function(src, item)
return qbInventory:HasItem(src, item, 1)
end
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---comment
---@param src number
---@param slot number
---@return table
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Inventory.GetItemBySlot = function(src, slot)
local slotData = qbInventory:GetItemBySlot(src, slot)
if not slotData then return {} end
return {
name = slotData.name,
label = slotData.name,
weight = slotData.weight,
slot = slotData.slot,
count = slotData.amount,
metadata = slotData.info,
stack = slotData.unique,
description = slotData.description
}
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end
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---comment
---@param oldplate string
---@param newplate string
---@return boolean
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Inventory.UpdatePlate = function(oldplate, newplate)
local newVersion = getInventoryNewVersion()
if newVersion then
local gloveboxInv = exports['qb-inventory']:GetInventory('glovebox-'..oldplate) or {slots = 5, maxweight = 10000, items = {}}
local storedGloveBox = Bridge.Tables.DeepClone(gloveboxInv, nil, nil)
local trunkInv = exports['qb-inventory']:GetInventory('trunk-'..oldplate) or {slots = 5, maxweight = 10000, items = {}}
local storedTrunk = Bridge.Tables.DeepClone(trunkInv, nil, nil)
exports['qb-inventory']:ClearStash('glovebox-'..oldplate)
exports['qb-inventory']:ClearStash('trunk-'..oldplate)
exports['qb-inventory']:CreateInventory('glovebox-'..newplate, {label = 'glovebox-'..newplate, slots = storedGloveBox.slots, maxweight = storedGloveBox.maxweight})
exports['qb-inventory']:SetInventory('glovebox-'..newplate, storedGloveBox.items, "Community Bridge Moving Items In GloveBox")
exports['qb-inventory']:CreateInventory('trunk-'..newplate, {label = 'trunk-'..newplate, slots = storedTrunk.slots, maxweight = storedTrunk.maxweight})
exports['qb-inventory']:SetInventory('trunk-'..newplate, storedTrunk.items, "Community Bridge Moving Items In Trunk")
return true
else
local queries = {
'UPDATE inventory_glovebox SET plate = @newplate WHERE plate = @oldplate',
'UPDATE inventory_trunk SET plate = @newplate WHERE plate = @oldplate',
}
local values = { newplate = newplate, oldplate = oldplate }
MySQL.transaction.await(queries, values)
end
if GetResourceState('jg-mechanic') ~= 'started' then return true end
exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
return true
end
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Inventory.AddItem = function(src, item, amount, slot, metadata)
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TriggerClientEvent('qb-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'add', amount)
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TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = amount, slot = slot, metadata = metadata})
return exports['qb-inventory']:AddItem(src, item, amount, slot, metadata, 'community_bridge')
end
Inventory.RemoveItem = function(src, item, amount, slot, metadata)
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TriggerClientEvent('qb-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'remove', amount)
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TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = amount, slot = slot, metadata = metadata})
return exports['qb-inventory']:RemoveItem(src, item, amount, slot, 'community_bridge')
end
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local registeredShops = {}
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local v1ShopData = {}
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Inventory.OpenShop = function(src, shopTitle)
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local newVersion = getInventoryNewVersion()
if newVersion then
return exports['qb-inventory']:OpenShop(src, shopTitle)
else
local shopData = v1ShopData[shopTitle]
if not shopData then return false end
TriggerClientEvent("inventory:client:OpenInventory", src, "shop", shopTitle, shopData)
end
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end
Inventory.CreateShop = function(src, shopTitle, shopInventory, shopCoords, shopGroups)
if not shopTitle or not shopInventory or not shopCoords then return end
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if registeredShops[shopTitle] then return true end
registeredShops[shopTitle] = true
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local newVersion = getInventoryNewVersion()
if newVersion then
local repackedShopItems = {}
for _, v in pairs(shopInventory) do
table.insert(repackedShopItems, {name = v.name, price = v.price, amount = v.count or 1000})
end
exports['qb-inventory']:CreateShop({ name = shopTitle, label = shopTitle, coords = shopCoords, items = repackedShopItems, })
return true
else
local shopData = { label = shopTitle, items = {}, slots = 0 }
for _, v in pairs(shopInventory) do
table.insert(shopData.items, { name = v.name, price = v.price, amount = v.count or 1000, info = {}, type = 'item' })
end
shopData.slots = #shopData.items
TriggerClientEvent("inventory:client:OpenInventory", src, "shop", shopTitle, shopData)
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v1ShopData[shopTitle] = shopData
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print("QB-INVENTORY: You are using an outdated version of qb-inventory, please update to the latest version. Stuff will still work but you are using litterally the most exploitable inventory in fivem.")
end
end