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community_bridge/modules/inventory/_default/client.lua
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---@diagnostic disable: duplicate-set-field
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Inventory = Inventory or {}
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---Return the item info in oxs format, {name, label, stack, weight, description, image}
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---@param item string
---@return table
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Inventory.GetItemInfo = function(item)
return Framework.GetItemInfo(item)
end
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---Will return boolean if the player has the item.
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---@param item string
---@return boolean
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Inventory.HasItem = function(item)
return Framework.HasItem(item)
end
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---This will return th count of the item in the players inventory, if not found will return 0.
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---@param item string
---@return number
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Inventory.GetItemCount = function(item)
return Framework.GetItemCount(item)
end
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---This will return the players inventory in the format of {name, label, count, slot, metadata}
---@return table
Inventory.GetPlayerInventory = function()
return Framework:GetPlayerInventory()
end
---This will get the image path for this item, if not found will return placeholder.
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---@param item string
---@return string
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Inventory.GetImagePath = function(item)
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print("No get image path for this inventory, using default.")
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return "https://avatars.githubusercontent.com/u/47620135"
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end
Inventory.StripPNG = function(item)
if string.find(item, ".png") then
item = string.gsub(item, ".png", "")
end
return item
end
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Inventory.StripWebp = function(item)
if string.find(item, ".webp") then
item = string.gsub(item, ".webp", "")
end
return item
end
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---This will return the entire items table from the inventory.
---@return table
Inventory.Items = function()
if not Framework.Shared or not Framework.Shared.Items then
local itemList = Framework.ItemList() or { Items = {} }
return itemList.Items
end
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return Framework.Shared.Items
end
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return Inventory