Discarded entityactions and updated target
Discarded entityactions: was not used and bloat. Need a new system that handled networked entities static vs dynamic (non-moving non networked vs moving networked) updated target to improve performance on canInteract. It seems that the target systems spam this function. Using a state and checking every second instead of allowing spamming Added ClientEntity.ChangeModel
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@@ -29,7 +29,6 @@ end
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function ServerEntity.Create(id, entityType, model, coords, rotation, meta)
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local self = ServerEntity.New(id, entityType, model, coords, rotation, meta)
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if not self then
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-- print("Failed to create entity with ID: " .. tostring(id))
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return nil
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end
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TriggerClientEvent("community_bridge:client:CreateEntity", -1, self)
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