Discarded entityactions and updated target
Discarded entityactions: was not used and bloat. Need a new system that handled networked entities static vs dynamic (non-moving non networked vs moving networked) updated target to improve performance on canInteract. It seems that the target systems spam this function. Using a state and checking every second instead of allowing spamming Added ClientEntity.ChangeModel
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@@ -76,7 +76,6 @@ cLib.Point = Point or Require("lib/points/client/pointsv2.lua")
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cLib.Particle = Particle or Require("lib/particles/client/particles.lua")
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cLib.Cache = Cache or Require("lib/cache/client/cache.lua")
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cLib.ClientEntity = ClientEntity or Require("lib/entities/client/client_entity.lua")
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cLib.ClientEntityActions = ClientEntityActions or Require("lib/entities/client/client_entity_actions.lua")
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cLib.ClientStateBag = ClientStateBag or Require("lib/statebags/client/client.lua")
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cLib.Marker = Marker or Require("lib/markers/client/markers.lua")
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cLib.Anim = Anim or Require("lib/anim/client/client.lua")
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