whitespace, some documentation added
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@@ -1,4 +1,3 @@
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function CreateParticleFX(dict, ptfx, pos, rot, scale, color, looped, loopLength)
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CreateThread(function()
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local failed = 5
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@@ -45,8 +44,6 @@ function CreateParticleFXOnEntityBone(dict, ptfx, entity, bone, offset, rot, sc
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return bleh
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end
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function PlayParticleFX(dict, name, looped, x, y, z, rotX, rotY, rotZ, scale)
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RequestNamedPtfxAsset(dict)
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while not HasNamedPtfxAssetLoaded(dict) do
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