Community Feedback on cache

serverid in cache is pointless and will never change

unit tests are not actually unit tests so i renamed to examples.
This commit is contained in:
Mr.Crowley committed 2025-08-18 18:32:38 -05:00
1 parent fd28d9a1a6
commit cdeba0652d
8 files changed
+9 -28

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+6 -26
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@@ -3,33 +3,22 @@ local PlayerPedId = PlayerPedId
local GetVehiclePedIsIn = GetVehiclePedIsIn
local GetVehicleMaxNumberOfPassengers = GetVehicleMaxNumberOfPassengers
local GetPedInVehicleSeat = GetPedInVehicleSeat
local GetPlayerServerId = GetPlayerServerId
local GetSelectedPedWeapon = GetSelectedPedWeapon
local PlayerId = PlayerId
-- Comparison functions for client-side state
--- Get the player's ped ID
---@return integer
function GetPed()
return PlayerPedId()
end
--- Get the vehicle the player is in, if any
---@return integer | nil
function GetVehicle()
local ped = Cache.Get("Ped") -- Use cached ped for efficiency
if not ped then return end -- Or handle error/default case
local ped = PlayerPedId()
if not ped then return end
return GetVehiclePedIsIn(ped, false)
end
--- Get the seat of the player in the vehicle if the vehicle is occupied
---@return integer | nil
function GetVehicleSeat()
local vehicle = Cache.Get("Vehicle")
local vehicle = GetVehicle()
if not vehicle then return end
local ped = Cache.Get("Ped")
local ped = PlayerPedId()
if not ped then return end
for i = -1, GetVehicleMaxNumberOfPassengers(vehicle) - 1 do
if ped == GetPedInVehicleSeat(vehicle, i) then
@@ -38,26 +27,17 @@ function GetVehicleSeat()
end
end
---Get The Server ID of the player
---@return integer | nil
function GetServerId()
local ped <const> = PlayerId()
if not ped then return end -- Return unarmed hash if no ped
return GetPlayerServerId(ped)
end
--- Get the current weapon of the player
--- @return integer | nil
function GetWeapon()
local ped = Cache.Get("Ped")
local ped = PlayerPedId()
if not ped then return end -- Return unarmed hash if no ped
return GetSelectedPedWeapon(ped)
end
Cache.Create("Ped", GetPed, 1000) -- Check ped every second (adjust as needed)
Cache.Create("Ped", PlayerPedId, 1000) -- Check ped every second (adjust as needed)
Cache.Create("Vehicle", GetVehicle, 500) -- Check vehicle every 500ms
Cache.Create("Seat", GetVehicleSeat, 500) -- Check if in vehicle every 500ms
Cache.Create("Weapon", GetWeapon , 250) -- Check weapon every 250ms
Cache.Create("ServerId", GetServerId, 1000) -- Check server ID every second
return Cache