Changed all references from 'lib/utility/shared/callbacks.lua' to 'lib/callback/shared/callback.lua' in client and server files for framework, inventory, and phone modules to reflect new file structure or module location.
Commit#f900bc5 did not adjust these, correcting.
Introduces job count tracking and retrieval functions to both client and server modules. The server now maintains and updates a global state of job counts, synchronizing changes to clients. Refactors job registration logic for accuracy and consistency, and adds utility functions for total job counts and player source retrieval.
This usage with the state may be a problem on initial start for highly populated servers as 200 players load in for example...
Introduces event handlers to update job counts when players load, change jobs, or unload across multiple framework modules. Ensures job count tracking stays accurate by adding or removing counts based on player actions. (would like to update this to have some client event tables?)
This will return the players money by type, I recommend not using this as its the client and not secure or to be trusted.
Use case is for a ui or a menu I guess?
Targets updated to have boxzone
Entities dont require a model and are effectively points with on spawn on despawn
onplayerloaded and onplayeriunloaded now pass source
Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events
Updated params notation for ids
Removed prints from client_entity + actions + ext
The current implementation isn’t the cleanest, but it gets the job done. I’ve had to rig parts of it together, and it hasn’t yet had a proper cleanup pass. This update adds support for core_inventory on both ESX and QB frameworks. Previously, the QB fallback worked fine, but an issue affecting ESX users was discovered.
To resolve this, a change was needed in how framework-registered usable items are handled—allowing us to pass the item’s ID as the slot when using core_inventory, while maintaining slot-based behavior otherwise. This approach ensures compatibility without requiring any modifications to other resources.
I've personally tested this on ESX, but since I haven’t been able to coordinate with the core_inventory team, QB Core users will essentially be the first wave of testers for this integration.