Commit Graph
362 Commits
Author SHA1 Message Date
MrNewb 8ea43ea7ce lation HelpText support 2025-07-08 12:14:02 -04:00
MrNewb 82f985f07b lation_ui input, cleaned up folders and unused lua file 2025-07-08 11:49:16 -04:00
MrNewb 1a7112fe25 lation in menus + small tweak to prog bar and manifest + folder structure in menus 2025-07-08 09:44:53 -04:00
MrNewb ec74338565 lation_ui in notify 2025-07-08 08:02:20 -04:00
MrNewb 74a29b9cd4 lation_ui support in progressbar 2025-07-08 07:59:56 -04:00
MrNewb 755fe9ba10 experimental but good
Early on I gave the name management to banking, I know I know it was dumb. BUT we can either deprecate them and move this to it or keep boss menu as its own module and deprecate the banking in time to a name that makes sense. Open to suggestions here
2025-06-30 21:31:06 -04:00
gononono64 5dc99e4004 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-06-30 02:07:23 -05:00
gononono64 725a86ed8d placeable objects + small tweaks
skills booboo. This should do it (working properly now)
utility shortnames used for command buttons getter
en.json added placeable tags (was missing 1) NEEDS OTHER CONVERSIONS

Placer: Lots of stuff. Pass model and settings. Refer to .lua for setting params
2025-06-30 02:07:20 -05:00
MrNewb 3d698ce6eb Update server.lua 2025-06-28 19:29:15 -04:00
MrNewb 4775f43e83 small cleanup 2025-06-28 17:12:56 -04:00
MrNewb 0829bfa112 wasabi_banking support maybe?
Needs tested
2025-06-28 17:09:54 -04:00
MrNewb 5dc2321d67 Remove all uses of ox_lib callbacks in favor of internal option
This seems fine, Crowley created the callback system in bridge so will need review
2025-06-28 16:52:01 -04:00
MrNewb 7dcb01de2d patch, spotted by webby 2025-06-26 13:51:08 -04:00
gononono64 fc03084af3 dont let ai do your work
faaaaaaaaaaaaaaaaa
2025-06-24 04:02:38 -05:00
gononono64 bc9899b56d finally got skills working properly
woooooo
2025-06-24 03:18:38 -05:00
gononono64 8d17447f59 jesus took the wheel
i think this one is right
2025-06-23 00:56:49 -05:00
gononono64 7a6d49393f i lied
forgot a print
2025-06-23 00:09:46 -05:00
gononono64 12435884ee 1 more time 2025-06-23 00:08:58 -05:00
gononono64 e474ffc9ac slurp 2025-06-22 23:28:40 -05:00
gononono64 04ef0f842d missed one may need to update more
making sure i dont break compatibility
2025-06-22 22:30:11 -05:00
gononono64 c53209ef96 typo
the day the earth stood still
2025-06-22 22:23:08 -05:00
gononono64 21e3a5ee90 Yeah shoulda tested before
much better
2025-06-22 22:06:05 -05:00
gononono64 f50d93b027 Updated skills
TLDR:
If you dont pass amount it will calculate xp gained based on your current level and a base amount
Also generating xp needed for levels instead of using a table. Still caching results
Also learned some very cool math symbols Σ and σ
2025-06-22 21:11:25 -05:00
MrNewb 82f9ff6c42 yseries -- NEEDS TESTED 2025-06-21 20:25:06 -04:00
MrNewb 519745b0ab Merge pull request #123 from DaniGP17/main
feat(modules): add origen_police to dispatch modules
2025-06-21 11:07:55 -04:00
Daniel GP f8777d3a90 fix(dispatch): update vehicle color in SendAlert function 2025-06-21 15:50:33 +02:00
Daniel GP 5957a887a2 feat(modules): add origen_police to dispatch modules 2025-06-21 15:32:43 +02:00
MrNewb 854482094a small tweaks 2025-06-21 07:53:49 -04:00
MrNewb 4817b092fb Brutal notify support (thanks to @Valdarix) 2025-06-21 07:46:35 -04:00
MrNewb a2a1d76cef fix: improve sleepless_interact compatibility, clean up unused code
- Fixed issues with sleepless_interact module not loading
- Removed unnecessary commented-out code
- Performed general code organization and cleanup
2025-06-21 07:45:56 -04:00
MrNewb 98451f023d --Upgrade skills
Added an in house skill system, nests skills tables inside player metadata. This is convenient for us as data tied to player - no save logic/load logic required on our end. Tested in qbx/esx no issues. Given slapping *large* tables in this would be bad but this is tiny and useful.
2025-06-19 15:25:35 -04:00
MrNewb 0de3a048be prevent imposters
multiple inventories provide as ox but dont support many of the exports, because of this we have to do solutions like this.
2025-06-18 09:55:22 -04:00
MrNewb 60676d8493 Shops all register/open server side
This allows for fallback system to take over
2025-06-16 21:40:51 -04:00
MrNewb 3de5b1933a attempt to work around core call 2025-06-13 09:26:47 -04:00
MrNewb d9d724fea0 Update _qb-menu.lua 2025-06-13 07:44:21 -04:00
MrNewb 61f3f09c19 ESX.Game.SetVehicleProperties fix 2025-06-12 08:24:12 -04:00
MrNewb 5b0e7074fe notify _type 2025-06-12 07:47:22 -04:00
MrNewb 50f822bf20 oops ESX.Game.SetVehicleProperties 2025-06-12 07:47:06 -04:00
MrNewb 395629af17 GetAccountBalace (client) fixed for esx
This will return the players money by type, I recommend not using this as its the client and not secure or to be trusted.
Use case is for a ui or a menu I guess?
2025-06-12 06:49:41 -04:00
MrNewb ebdaf5be94 Merge pull request #115 from harbiyelidev/dev
fix(returns): Fixed errors in many operations in the ESX Framework be…
2025-06-12 06:18:39 -04:00
MrNewb 4da73dbc48 GetAccountBalance 2025-06-11 23:15:15 -04:00
MrNewb 02e47991db correct second fallback 2025-06-11 22:29:26 -04:00
MrNewb 5e8e2e40db fix fallback 2025-06-11 22:28:27 -04:00
MrNewb ff69aa160d AddGlobalPed/RemoveGlobalPed 2025-06-11 21:59:58 -04:00
No.1 63349d32a8 fix(returns): Fixed errors in many operations in the ESX Framework because there is no return 2025-06-11 21:03:19 +03:00
MrNewb 66d91d69e6 preference change on ox_lib position 2025-06-10 06:28:16 -04:00
MrNewb 0a4795430d Update server.lua 2025-06-10 01:30:57 -04:00
MrNewb 4c16e432ef wrong key -- oops 2025-06-09 20:34:09 -04:00
MrNewb 93ae1411e8 touch up 2025-06-09 17:13:30 -04:00
MrNewb 6c6b4e9e86 GetPlayerInventory client side patch
amount instead of count is listed, should be good now
2025-06-09 15:53:30 -04:00