MrNewb
8ea43ea7ce
lation HelpText support
2025-07-08 12:14:02 -04:00
MrNewb
82f985f07b
lation_ui input, cleaned up folders and unused lua file
2025-07-08 11:49:16 -04:00
MrNewb
1a7112fe25
lation in menus + small tweak to prog bar and manifest + folder structure in menus
2025-07-08 09:44:53 -04:00
MrNewb
ec74338565
lation_ui in notify
2025-07-08 08:02:20 -04:00
MrNewb
74a29b9cd4
lation_ui support in progressbar
2025-07-08 07:59:56 -04:00
MrNewb
755fe9ba10
experimental but good
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Early on I gave the name management to banking, I know I know it was dumb. BUT we can either deprecate them and move this to it or keep boss menu as its own module and deprecate the banking in time to a name that makes sense. Open to suggestions here
2025-06-30 21:31:06 -04:00
gononono64
5dc99e4004
Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev
2025-06-30 02:07:23 -05:00
gononono64
725a86ed8d
placeable objects + small tweaks
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skills booboo. This should do it (working properly now)
utility shortnames used for command buttons getter
en.json added placeable tags (was missing 1) NEEDS OTHER CONVERSIONS
Placer: Lots of stuff. Pass model and settings. Refer to .lua for setting params
2025-06-30 02:07:20 -05:00
MrNewb
3d698ce6eb
Update server.lua
2025-06-28 19:29:15 -04:00
MrNewb
4775f43e83
small cleanup
2025-06-28 17:12:56 -04:00
MrNewb
0829bfa112
wasabi_banking support maybe?
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Needs tested
2025-06-28 17:09:54 -04:00
MrNewb
5dc2321d67
Remove all uses of ox_lib callbacks in favor of internal option
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This seems fine, Crowley created the callback system in bridge so will need review
2025-06-28 16:52:01 -04:00
MrNewb
7dcb01de2d
patch, spotted by webby
2025-06-26 13:51:08 -04:00
gononono64
fc03084af3
dont let ai do your work
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faaaaaaaaaaaaaaaaa
2025-06-24 04:02:38 -05:00
gononono64
bc9899b56d
finally got skills working properly
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woooooo
2025-06-24 03:18:38 -05:00
gononono64
8d17447f59
jesus took the wheel
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i think this one is right
2025-06-23 00:56:49 -05:00
gononono64
7a6d49393f
i lied
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forgot a print
2025-06-23 00:09:46 -05:00
gononono64
12435884ee
1 more time
2025-06-23 00:08:58 -05:00
gononono64
e474ffc9ac
slurp
2025-06-22 23:28:40 -05:00
gononono64
04ef0f842d
missed one may need to update more
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making sure i dont break compatibility
2025-06-22 22:30:11 -05:00
gononono64
c53209ef96
typo
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the day the earth stood still
2025-06-22 22:23:08 -05:00
gononono64
21e3a5ee90
Yeah shoulda tested before
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much better
2025-06-22 22:06:05 -05:00
gononono64
f50d93b027
Updated skills
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TLDR:
If you dont pass amount it will calculate xp gained based on your current level and a base amount
Also generating xp needed for levels instead of using a table. Still caching results
Also learned some very cool math symbols Σ and σ
2025-06-22 21:11:25 -05:00
MrNewb
82f9ff6c42
yseries -- NEEDS TESTED
2025-06-21 20:25:06 -04:00
MrNewb
519745b0ab
Merge pull request #123 from DaniGP17/main
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feat(modules): add origen_police to dispatch modules
2025-06-21 11:07:55 -04:00
Daniel GP
f8777d3a90
fix(dispatch): update vehicle color in SendAlert function
2025-06-21 15:50:33 +02:00
Daniel GP
5957a887a2
feat(modules): add origen_police to dispatch modules
2025-06-21 15:32:43 +02:00
MrNewb
854482094a
small tweaks
2025-06-21 07:53:49 -04:00
MrNewb
4817b092fb
Brutal notify support (thanks to @Valdarix)
2025-06-21 07:46:35 -04:00
MrNewb
a2a1d76cef
fix: improve sleepless_interact compatibility, clean up unused code
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- Fixed issues with sleepless_interact module not loading
- Removed unnecessary commented-out code
- Performed general code organization and cleanup
2025-06-21 07:45:56 -04:00
MrNewb
98451f023d
--Upgrade skills
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Added an in house skill system, nests skills tables inside player metadata. This is convenient for us as data tied to player - no save logic/load logic required on our end. Tested in qbx/esx no issues. Given slapping *large* tables in this would be bad but this is tiny and useful.
2025-06-19 15:25:35 -04:00
MrNewb
0de3a048be
prevent imposters
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multiple inventories provide as ox but dont support many of the exports, because of this we have to do solutions like this.
2025-06-18 09:55:22 -04:00
MrNewb
60676d8493
Shops all register/open server side
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This allows for fallback system to take over
2025-06-16 21:40:51 -04:00
MrNewb
3de5b1933a
attempt to work around core call
2025-06-13 09:26:47 -04:00
MrNewb
d9d724fea0
Update _qb-menu.lua
2025-06-13 07:44:21 -04:00
MrNewb
61f3f09c19
ESX.Game.SetVehicleProperties fix
2025-06-12 08:24:12 -04:00
MrNewb
5b0e7074fe
notify _type
2025-06-12 07:47:22 -04:00
MrNewb
50f822bf20
oops ESX.Game.SetVehicleProperties
2025-06-12 07:47:06 -04:00
MrNewb
395629af17
GetAccountBalace (client) fixed for esx
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This will return the players money by type, I recommend not using this as its the client and not secure or to be trusted.
Use case is for a ui or a menu I guess?
2025-06-12 06:49:41 -04:00
MrNewb
ebdaf5be94
Merge pull request #115 from harbiyelidev/dev
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fix(returns): Fixed errors in many operations in the ESX Framework be…
2025-06-12 06:18:39 -04:00
MrNewb
4da73dbc48
GetAccountBalance
2025-06-11 23:15:15 -04:00
MrNewb
02e47991db
correct second fallback
2025-06-11 22:29:26 -04:00
MrNewb
5e8e2e40db
fix fallback
2025-06-11 22:28:27 -04:00
MrNewb
ff69aa160d
AddGlobalPed/RemoveGlobalPed
2025-06-11 21:59:58 -04:00
No.1
63349d32a8
fix(returns): Fixed errors in many operations in the ESX Framework because there is no return
2025-06-11 21:03:19 +03:00
MrNewb
66d91d69e6
preference change on ox_lib position
2025-06-10 06:28:16 -04:00
MrNewb
0a4795430d
Update server.lua
2025-06-10 01:30:57 -04:00
MrNewb
4c16e432ef
wrong key -- oops
2025-06-09 20:34:09 -04:00
MrNewb
93ae1411e8
touch up
2025-06-09 17:13:30 -04:00
MrNewb
6c6b4e9e86
GetPlayerInventory client side patch
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amount instead of count is listed, should be good now
2025-06-09 15:53:30 -04:00