MrNewb
0de3a048be
prevent imposters
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multiple inventories provide as ox but dont support many of the exports, because of this we have to do solutions like this.
2025-06-18 09:55:22 -04:00
MrNewb
60676d8493
Shops all register/open server side
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This allows for fallback system to take over
2025-06-16 21:40:51 -04:00
MrNewb
3de5b1933a
attempt to work around core call
2025-06-13 09:26:47 -04:00
MrNewb
d9d724fea0
Update _qb-menu.lua
2025-06-13 07:44:21 -04:00
MrNewb
61f3f09c19
ESX.Game.SetVehicleProperties fix
2025-06-12 08:24:12 -04:00
MrNewb
5b0e7074fe
notify _type
2025-06-12 07:47:22 -04:00
MrNewb
50f822bf20
oops ESX.Game.SetVehicleProperties
2025-06-12 07:47:06 -04:00
MrNewb
395629af17
GetAccountBalace (client) fixed for esx
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This will return the players money by type, I recommend not using this as its the client and not secure or to be trusted.
Use case is for a ui or a menu I guess?
2025-06-12 06:49:41 -04:00
MrNewb
ebdaf5be94
Merge pull request #115 from harbiyelidev/dev
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fix(returns): Fixed errors in many operations in the ESX Framework be…
2025-06-12 06:18:39 -04:00
MrNewb
4da73dbc48
GetAccountBalance
2025-06-11 23:15:15 -04:00
MrNewb
02e47991db
correct second fallback
2025-06-11 22:29:26 -04:00
MrNewb
5e8e2e40db
fix fallback
2025-06-11 22:28:27 -04:00
MrNewb
ff69aa160d
AddGlobalPed/RemoveGlobalPed
2025-06-11 21:59:58 -04:00
No.1
63349d32a8
fix(returns): Fixed errors in many operations in the ESX Framework because there is no return
2025-06-11 21:03:19 +03:00
MrNewb
66d91d69e6
preference change on ox_lib position
2025-06-10 06:28:16 -04:00
MrNewb
0a4795430d
Update server.lua
2025-06-10 01:30:57 -04:00
MrNewb
4c16e432ef
wrong key -- oops
2025-06-09 20:34:09 -04:00
MrNewb
93ae1411e8
touch up
2025-06-09 17:13:30 -04:00
MrNewb
6c6b4e9e86
GetPlayerInventory client side patch
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amount instead of count is listed, should be good now
2025-06-09 15:53:30 -04:00
MrNewb
6ae273544d
origin inventory patch
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the getinventory export returns a table of nested values, inside there is a inventory table. This gets us by on the compatibility. It appears that many of the exports have changed, I have tested this on the latest version with a resource that makes use of these items. Also they use amount, I "think" they used to use count but im 100% they use metadata & info tables.
2025-06-09 15:47:25 -04:00
MrNewb
3ff7bf2fea
---@diagnostic disable: duplicate-set-field
2025-06-08 19:52:24 -04:00
MrNewb
33868c43c4
Get/Set vehicle props
2025-06-08 19:40:49 -04:00
No.1
09d968a521
fix(fuel): fixed currentFuel nil error
2025-06-08 19:40:01 +03:00
MrNewb
63c644d277
AddTrunkItems + testing across all bridged inventories
2025-06-08 04:36:53 -04:00
MrNewb
c71a261115
chore(intellisense): improve parameter annotations and add missing comments
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Touched up incorrect or missing Intellisense parameter annotations across several functions. Added some missing descriptions to improve editor support. Still more to do, but this is a small step forward for overall developer workflow. Also small fix in picklexp
2025-06-07 22:50:13 -04:00
MrNewb
866283162b
touchup
2025-06-07 21:59:03 -04:00
MrNewb
baf1c3b2a9
cleaned up intelisense, finsihed adding type to openstash, registration tweaks
2025-06-07 21:55:14 -04:00
gononono64
fcf0bec75a
fixing le stashes
2025-06-07 20:33:11 -05:00
MrNewb
2f1134f268
Update server.lua
2025-06-07 21:13:43 -04:00
MrNewb
294fa7a959
tweak tgiann-inventory
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Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
sub from id
2025-06-07 21:00:12 -04:00
MrNewb
0abb127503
patch for ps-inventory
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Export isnt available
2025-06-07 20:58:49 -04:00
MrNewb
586a263fb6
fix manifest warning
2025-06-07 20:22:08 -04:00
gononono64
3d9a9af993
removed qbcore from no no spots
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oooooo you ttouch my tah lah lah. OOOOOOOO my ding ding dong
2025-06-07 18:25:40 -05:00
gononono64
8ddddf5329
shells
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keep in mind target is now requirable using the init file in its default folder
2025-06-06 20:39:55 -05:00
MrNewb
d3ea437dfb
@gononono64
2025-06-06 19:39:01 -04:00
MrNewb
380312cc12
feat(tgiann-bank)
2025-06-06 18:46:32 -04:00
MrNewb
a4988fb7e3
feat(Phone.GetPhoneName)
2025-06-05 03:10:18 -04:00
MrNewb
9a4ab4cdd5
GetManagmentName typo
2025-06-05 03:08:18 -04:00
MrNewb
0d0d6cd3fe
feat(GetManagmentName)
2025-06-05 02:56:01 -04:00
MrNewb
c5ae1f1bd7
Merge pull request #112 from antonionevesss/main
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refactor(target): added second var to remove specific options
2025-06-04 22:24:26 -04:00
António Neves
a697c5b9db
refactor(target): added second var to remove specific options
2025-06-05 00:49:27 +01:00
gononono64
5a95b86392
dialogu fixu
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I have god and anime on my side!
2025-06-04 18:06:53 -05:00
gononono64
3fa933fab1
Cleanup and placeable_object replacement
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Added cleaned up and improved functionality for placeable object.
Example is in unit tests.
Cleanup whitespace and removed accessibility as not used/not documented and doesnt appear to be useful with our current work flow
2025-06-04 15:29:21 -05:00
MrNewb
b5dd8c018c
Update server.lua
2025-06-04 15:42:40 -04:00
MrNewb
05c80d9d10
feat(additemstotrunk & clearstash)
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This is very wip, also a good bit of inventories dont support it at all. I have tested this in ox_inventory but not the others. uploading into repo as it does not break anything and may encourage collab
2025-06-04 15:25:20 -04:00
MrNewb
5efcc8ba23
Update server.lua
2025-06-04 14:42:36 -04:00
gononono64
34d24cb6a9
Targets, entities and events, oh my!
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Targets updated to have boxzone
Entities dont require a model and are effectively points with on spawn on despawn
onplayerloaded and onplayeriunloaded now pass source
2025-06-02 22:19:42 -05:00
MrNewb
3a141cb8f2
GetIsFrameworkAdmin
2025-06-01 23:12:32 -04:00
MrNewb
d55c13ab31
flag no longer hardcoded, also clean up some debug code
2025-06-01 21:33:40 -04:00
gononono64
7ea4c9c38c
Input update
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Restructured inputs to match rest of bridge
also removed qbobject from clothing
2025-05-31 18:55:17 -05:00