Discarded entityactions: was not used and bloat. Need a new system that handled networked entities static vs dynamic (non-moving non networked vs moving networked)
updated target to improve performance on canInteract. It seems that the target systems spam this function. Using a state and checking every second instead of allowing spamming
Added ClientEntity.ChangeModel
- Reinstated the original version checker to maintain compatibility.
- Reworked the export approach: the new export method and the legacy one are now split rather than merged.
- Patch‑note data is handled separately, as seen in the example structure at resources.json (e.g. https://github.com/MrNewb/patchnotes/blob/main/resources.json).
- Minimized variable passing by leveraging JSON template references directly, reducing redundancy.
this -- "nui://inventory_images/html/images/%s.png"
Is not the path, it its instead
nui://inventory_images/images/%s.png"
Also strip webp function added. And indexing itemdata was required.
- Added CompareVersions function for accurate semantic version comparison.
- Refactored patch notes fetching into fetchPatchNotes, supporting both GitHub and Tebex sources.
- Improved error handling for invalid repository formats and missing version metadata.
- Enhanced update notification logic to use latest GitHub release and display patch notes for newer versions.
- Now triggers version check on resource start using updated logic.
- Fully backwards compatible
targets now accept event
fixed a check for .action passed to ox fix options
input will now return in qbs format if qb is used (passed as true).. this makes converting qb resources infinitely simpler
Targets:
sphearzone should not take a heading, removed
optional debug at the end for individual debugging
Inventory:
Added OpenPlayerInventory for all inventories.
2 (aka codem and qs) did not have clear documentation. Probably doesnt work