gononono64
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c23df31199
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Server and client entity update
syncing non networked entities to all players in range
allow for firing functions when entering or exiting the range of the entity
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2025-04-28 22:51:54 -05:00 |
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gononono64
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89858c6d73
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Cache and entities update
added cache system similar to others that are readily available. Included beginings of reworked rebound entities
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2025-04-23 14:10:19 -05:00 |
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MrNewb
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d1da9710da
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cleanup (use unit tests)
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2025-04-12 02:30:59 -04:00 |
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gononono64
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8fd5de2d4e
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lib structure overhaul
restructured lib portion to match modules
also edited community bridges onplayerunload fire to accept the passed src as it was otherwise nil
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2025-03-30 21:06:58 -05:00 |
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