---@diagnostic disable: duplicate-set-field Dispatch = Dispatch or {} ---This will send an alert to currently supported dispatch systems. ---@param data table The data to send to the dispatch system. ---@return nil Dispatch.SendAlert = function(data) local ped = PlayerPedId() TriggerServerEvent('community_bridge:Server:DispatchAlert', { sprite = data.blipData.sprite or 161, color = data.blipData.color or 1, scale = data.blipData.scale or 0.8, vehicle = data.vehicle or nil, plate = data.vehicle and GetVehicleNumberPlateText(data.vehicle) or nil, ped = data.ped or ped, pedCoords = data.pedCoords or GetEntityCoords(ped), coords = data.coords or GetEntityCoords(ped), message = data.message or "An Alert Has Been Made", code = data.code or '10-80', icon = data.icon or 'fas fa-question', jobs = data.jobs or {'police'}, time = data.time or 100000 }) end RegisterNetEvent('community_bridge:Client:DispatchAlert', function(alert) Notify.SendNotify(alert.message, "success", 15000) local blip = Bridge.Utility.CreateBlip(alert.coords, alert.sprite, alert.color, alert.scale, alert.code, true) Wait(alert.time) Bridge.Utility.RemoveBlip(blip) end) ---This will get the name of the in use resource. ---@return string Dispatch.GetResourceName = function() return 'default' end return Dispatch