if GetResourceState('fd_dispatch') == 'missing' then return end if GetResourceState('lb-tablet') == 'started' then return end Dispatch = Dispatch or {} ---This will get the name of the in use resource. ---@return string Dispatch.GetResourceName = function() return 'fd_dispatch' end Dispatch.SendAlert = function(data) local metadata = {} if data.vehicle then table.insert(metadata, { type = 'vehicle', model = data.vehicle or lib.locale('unknown_vehicle_model'), plate = data.plate or nil, color = data.colorHex or nil }) end if type(data.job) == "string" then data.job = {data.job} end local coords = data.coords or GetEntityCoords(GetPlayerPed(data.source)) local alertData = { source = data.source, title = data.title or "No message provided", description = data.message or "", groups = data.jobs or data.job or {"police"}, code = data.code or '10-80', priority = data.priority or 2, metadata = metadata, blip = { title = data.title or "No message provided", coords = coords, radius = data.blip and data.blip.radius or nil, sprite = data.blip and data.blip.sprite or 161, color = data.blip and data.blip.color or 1, scale = data.blip and data.blip.scale or 1.2, flashes = data.blip.flash or false, time = data.time or (6 * 60000), category = data.category or nil, }, } exports.fd_dispatch:addAlert(alertData) end return Dispatch