---@diagnostic disable: duplicate-set-field if GetResourceState('jpr-inventory') == 'missing' then return end local jpr = exports['jpr-inventory'] local registeredShops = {} Inventory = Inventory or {} Inventory.Stashes = Inventory.Stashes or {} ---@description This will get the name of the in use resource. ---@return string Inventory.GetResourceName = function() return "jpr-inventory" end ---@description This will add an item, and return true or false based on success ---@param src number ---@param item string ---@param count number ---@param slot number (optional) ---@param metadata table (optional) ---@return boolean Inventory.AddItem = function(src, item, count, slot, metadata) local canCarry = Inventory.CanCarryItem(src, item, count) if not canCarry then return false end local success = exports['jpr-inventory']:AddItem(src, item, count, slot, metadata, 'community_bridge Item added') if not success then return false end TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata}) return success or false end ---@description This will remove an item, and return true or false based on success ---@param src number ---@param item string ---@param count number ---@param slot number (optional) ---@param metadata table (optional) ---@return boolean Inventory.RemoveItem = function(src, item, count, slot, metadata) local success = exports['jpr-inventory']:RemoveItem(src, item, count, slot, 'community_bridge Item removed') if not success then return false end TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata}) return success or false end ---@description This will return a table with the item info, {name, label, stack, weight, description, image} ---@param item string ---@return table Inventory.GetItemInfo = function(item) local itemTable = Framework.GetItemInfo(item) itemTable.image = Inventory.GetImagePath(item) return itemTable end ---@description Returns the specified slot data as a table. ---@param src number ---@param slot number ---@return table {weight, name, metadata, slot, label, count} Inventory.GetItemBySlot = function(src, slot) local slotData = jpr:GetItemBySlot(src, slot) if not slotData then return {} end return { name = slotData.name, label = slotData.label, weight = slotData.weight, slot = slot, count = slotData.amount, metadata = slotData.info, stack = slotData.unique, description = slotData.description } end ---@description This will open the specified stash for the src passed. ---@param src number ---@param _type string "stash", "trunk", "glovebox" ---@param id string ---@return nil Inventory.OpenStash = function(src, _type, id) _type = _type or "stash" local tbl = Inventory.Stashes[id] or {weight = 1000000, slots = 50} TriggerClientEvent('community_bridge:client:jpr-inventory:openStash', src, id, { weight = tbl.weight, slots = tbl.slots }) end ---@description This will return a boolean if the player has the item. ---@param src number ---@param item string ---@param requiredCount number (optional) ---@return boolean Inventory.HasItem = function(src, item, requiredCount) return jpr:HasItem(src, item, requiredCount or 1) end ---@description This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it) ---@param oldplate string ---@param newplate string ---@return boolean Inventory.UpdatePlate = function(oldplate, newplate) local queries = { 'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate', 'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate', } local values = { newplate = newplate, oldplate = oldplate } MySQL.transaction.await(queries, values) if GetResourceState('jg-mechanic') == 'missing' then return true end return true, exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate) end ---@description This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus) ---@param item string ---@return string Inventory.GetImagePath = function(item) item = Inventory.StripPNG(item) local file = LoadResourceFile("jpr-inventory", string.format("html/images/%s.png", item)) local imagePath = file and string.format("nui://jpr-inventory/html/images/%s.png", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end ---@description This will open the specified shop for the src passed. ---@param src number ---@param shopTitle string Inventory.OpenShop = function(src, shopTitle) jpr:OpenShop(src, shopTitle) end ---@description This will register a shop, if it already exists it will return true. ---@param shopTitle string ---@param inventory table ---@param shopCoords table ---@param shopGroups table Inventory.RegisterShop = function(shopTitle, inventory, shopCoords, shopGroups) if not shopTitle or not inventory or not shopCoords then return end if registeredShops[shopTitle] then return true end local repackItems = {} local repackedShopItems = {name = shopTitle, label = shopTitle, coords = shopCoords, items = repackItems, slots = #inventory, } for k, v in pairs(inventory) do table.insert(repackItems, { name = v.name, price = v.price or 1000, amount = v.count or v.amount or 1, slot = k }) end jpr:CreateShop(repackedShopItems) registeredShops[shopTitle] = true return true end ---@description This will open a players inventory, used for admin purposes and stuff. ---@param src number ---@param target number Inventory.OpenPlayerInventory = function(src, target) assert(src, "OpenPlayerInventory: src is required") assert(target, "OpenPlayerInventory: target is required") local identifier = Framework.GetPlayerIdentifier(target) if not identifier then return false end exports['jpr-inventory']:OpenInventory(src, identifier) end return Inventory