Bridge = Bridge or exports['community_bridge']:Bridge() -- RegisterCommand("ClientEntityParticles", function() -- local position = GetEntityCoords(PlayerPedId()) -- local data = Bridge.ClientEntity.Create({ -- id = "particle_" .. math.random(1, 10000), -- model = "mp_m_freemode_01", -- coords = position, -- entityType = "ped", -- freeze = false, -- follow = { -- target = 1, -- }, -- weapon = { -- name = "WEAPON_PISTOL", -- ammo = 100 -- }, -- stash = { -- -- id = "generate from server", -- label = "Test Stash", -- target = { -- label = "Open Stash", -- description = "Access the stash to store or retrieve items.", -- icon = "fas fa-boxes" -- } -- }, -- attach = { -- target = 1, -- bone = 57005, -- right hand -- }, -- scenarios = { -- name = "WORLD_HUMAN_CLIPBOARD", -- introClip = true, -- duration = 20000 -- }, -- anim = { -- dict = "anim@mp_player_intcelebrationmale@wave", -- name = "wave", -- flags = 49, -- duration = -1, -- onComplete = function(entityData) -- Bridge.ClientEntity.Set(entityData.id, "anim", { -- dict = "rcmnigel1c", -- name = "hailing_whistle_waive_a", -- flags = entityData.anim.flags, -- duration = 10000, -- onComplete = function(entityData) -- Bridge.ClientEntity.Set(entityData.id, "anim", { -- dict = "timetable@denice@ig_1", -- name = "idle_b", -- flags = entityData.anim.flags, -- duration = 10000, -- onComplete = function(entityData) -- print("hello") -- end -- }) -- end -- }) -- end -- }, -- clothing = { -- components = { -- { drawable = 0, texture = 0, component_id = 0 }, -- { drawable = 0, texture = 0, component_id = 1 }, -- { drawable = 19, texture = 0, component_id = 2 }, -- { drawable = 6, texture = 0, component_id = 3 }, -- { drawable = 0, texture = 0, component_id = 4 }, -- { drawable = 0, texture = 0, component_id = 5 }, -- { drawable = 0, texture = 0, component_id = 6 }, -- { drawable = 0, texture = 0, component_id = 7 }, -- { drawable = 23, texture = 0, component_id = 8 }, -- { drawable = 0, texture = 0, component_id = 9 }, -- { drawable = 0, texture = 0, component_id = 10 }, -- { drawable = 4, texture = 2, component_id = 11 } -- }, -- props = { -- { drawable = 27, prop_id = 0, texture = 0 }, -- { drawable = 0, prop_id = 1, texture = 0 }, -- { drawable = 0, prop_id = 2, texture = 0 }, -- { drawable = 0, prop_id = 3, texture = 0 }, -- { drawable = 0, prop_id = 4, texture = 0 }, -- { drawable = 0, prop_id = 5, texture = 0 }, -- { drawable = 0, prop_id = 6, texture = 0 }, -- { drawable = 0, prop_id = 7, texture = 0 }, -- { drawable = 0, prop_id = 8, texture = 0 }, -- { drawable = 0, prop_id = 9, texture = 0 }, -- { drawable = 0, prop_id = 10, texture = 0 }, -- { drawable = 0, prop_id = 11, texture = 0 }, -- { drawable = 0, prop_id = 12, texture = 0 }, -- { drawable = 0, prop_id = 13, texture = 0 } -- } -- }, -- particles = { -- { -- dict = "core", -- ptfx = "ent_dst_electrical", -- offset = vector3(0.0, 1.0, 0.0), -- looped = true -- }, -- { -- dict = "core", -- ptfx = "ent_dst_electrical", -- offset = vector3(0.0, -1.0, 0.0), -- rotation = vector3(0.0, 0.0, 180.0), -- looped = true, -- loopLength = 1000 -- } -- }, -- targets = { -- { -- label = "Follow Test", -- distance = 2, -- description = "A test particle for demonstration purposes.", -- onSelect = function (entityData, entity) -- FreezeEntityPosition(entity, false) -- Bridge.ClientEntity.Set(entityData.id, "follow", { -- target = PlayerPedId() -- }) -- end -- } -- }, -- -- OnUpdate = function(entityData) -- -- end, -- }) -- -- Wait(5000) -- Bridge.ClientEntity.Set(data.id, "targets", { -- label = "This should be the new label", -- distance = 2, -- description = "Herpa derpa gihad", -- onSelect = function (entityData, entity) -- print("round 2 baby", entityData.id) -- end -- }) -- end, false) -- Bridge.ClientEntity.Behaviors.Create("plate", { -- tag = "something", -- OnCreate = function(entityData) -- end, -- OnSpawn = function(entityData) -- end, -- OnUpdate = function(entityData) -- -- Update logic here -- end, -- OnRemove = function(entityData) -- end, -- OnDestroy = function(entityData) -- end -- }) RegisterCommand("ClientEntityFreeze", function() local position = GetEntityCoords(PlayerPedId()) local data = Bridge.ClientEntity.Create({ model = "mp_m_freemode_01", coords = position, entityType = "ped", freeze = true }) Wait(10000) Bridge.ClientEntity.Set(data.id, "freeze", false) end, false) RegisterCommand("ClientEntityFollow", function() local position = GetEntityCoords(PlayerPedId()) local serverId = GetPlayerServerId(PlayerId()) local data = Bridge.ClientEntity.Create({ model = "mp_m_freemode_01", coords = position, entityType = "ped", freeze = false, follow = { speed = 3.0, target = serverId, distance = 5.0 } }) print(data.id) end, false) RegisterCommand("ClientEntityWeapon", function() local position = GetEntityCoords(PlayerPedId()) local data = Bridge.ClientEntity.Create({ model = "mp_m_freemode_01", coords = position, entityType = "ped", weapon = { name = "WEAPON_PISTOL", ammo = 100 } }) end, false) RegisterCommand("ClientEntityAttach", function() local position = GetEntityCoords(PlayerPedId()) local serverId = GetPlayerServerId(PlayerId()) Bridge.ClientEntity.Create({ id = "attach_" .. math.random(1, 10000), model = "mp_m_freemode_01", coords = position, entityType = "ped", attach = { target = serverId, bone = 57005 } }) end, false) RegisterCommand("ClientEntityScenarios", function() local position = GetEntityCoords(PlayerPedId()) Bridge.ClientEntity.Create({ id = "scenarios_" .. math.random(1, 10000), model = "mp_m_freemode_01", coords = position, entityType = "ped", scenarios = { name = "WORLD_HUMAN_CLIPBOARD", introClip = true, duration = 20000 } }) end, false) RegisterCommand("ClientEntityAnim", function() local position = GetEntityCoords(PlayerPedId()) Bridge.ClientEntity.Create({ id = "anim_" .. math.random(1, 10000), model = "mp_m_freemode_01", coords = position, entityType = "ped", anim = { dict = "anim@mp_player_intcelebrationmale@wave", name = "wave", flags = 49, duration = -1, onComplete = function(entityData) Bridge.ClientEntity.Set(entityData.id, "anim", { dict = "rcmnigel1c", name = "hailing_whistle_waive_a", flags = entityData.anim.flags, duration = 10000, onComplete = function(entityData) Bridge.ClientEntity.Set(entityData.id, "anim", { dict = "timetable@denice@ig_1", name = "idle_b", flags = entityData.anim.flags, duration = 10000, onComplete = function(entityData) print("hello") end }) end }) end } }) end, false) RegisterCommand("ClientEntityClothing", function() local position = GetEntityCoords(PlayerPedId()) Bridge.ClientEntity.Create({ id = "clothing_" .. math.random(1, 10000), model = "mp_m_freemode_01", coords = position, entityType = "ped", clothing = { components = { { drawable = 0, texture = 0, component_id = 0 }, { drawable = 0, texture = 0, component_id = 1 }, { drawable = 19, texture = 0, component_id = 2 }, { drawable = 6, texture = 0, component_id = 3 }, { drawable = 0, texture = 0, component_id = 4 }, { drawable = 0, texture = 0, component_id = 5 }, { drawable = 0, texture = 0, component_id = 6 }, { drawable = 0, texture = 0, component_id = 7 }, { drawable = 23, texture = 0, component_id = 8 }, { drawable = 0, texture = 0, component_id = 9 }, { drawable = 0, texture = 0, component_id = 10 }, { drawable = 4, texture = 2, component_id = 11 } }, props = { { drawable = 27, prop_id = 0, texture = 0 }, { drawable = 0, prop_id = 1, texture = 0 }, { drawable = 0, prop_id = 2, texture = 0 }, { drawable = 0, prop_id = 3, texture = 0 }, { drawable = 0, prop_id = 4, texture = 0 }, { drawable = 0, prop_id = 5, texture = 0 }, { drawable = 0, prop_id = 6, texture = 0 }, { drawable = 0, prop_id = 7, texture = 0 }, { drawable = 0, prop_id = 8, texture = 0 }, { drawable = 0, prop_id = 9, texture = 0 }, { drawable = 0, prop_id = 10, texture = 0 }, { drawable = 0, prop_id = 11, texture = 0 }, { drawable = 0, prop_id = 12, texture = 0 }, { drawable = 0, prop_id = 13, texture = 0 } } } }) end, false) RegisterCommand("ClientEntityParticles", function() local position = GetEntityCoords(PlayerPedId()) Bridge.ClientEntity.Create({ id = "particles_" .. math.random(1, 10000), model = "mp_m_freemode_01", coords = position, entityType = "ped", particles = { { dict = "core", ptfx = "ent_dst_electrical", offset = vector3(0.0, 1.0, 0.0), looped = true }, { dict = "core", ptfx = "ent_dst_electrical", offset = vector3(0.0, -1.0, 0.0), rotation = vector3(0.0, 0.0, 180.0), looped = true, loopLength = 1000 } } }) end, false) RegisterCommand("ClientEntityTargets", function() local position = GetEntityCoords(PlayerPedId()) local derp = Bridge.ClientEntity.Create({ id = "targets_" .. math.random(1, 10000), model = "mp_m_freemode_01", coords = position, entityType = "ped", targets = { { label = "Initial test", distance = 2, description = "A test particle for demonstration purposes.", onSelect = function (entityData, entity) print("Selected entity:", entityData.id) end } } }) Wait(10000) Bridge.ClientEntity.Set(derp.id, "targets", { { label = "Follow Test", distance = 2, description = "A test particle for demonstration purposes.", onSelect = function (entityData, entity) Bridge.ClientEntity.Set(entityData.id, "freeze", false) Bridge.ClientEntity.Set(entityData.id, "follow", { target = PlayerPedId() }) end } } ) end, false)