if GetResourceState('cd_dispatch') ~= 'started' then return end Dispatch = {} Dispatch.SendAlert = function(data) local playerData = exports['cd_dispatch']:GetPlayerInfo() local randomID = Utility.CreateUniqueId(nil, 14, nil) TriggerServerEvent('cd_dispatch:AddNotification', { job_table = data.job, coords = data.coords or playerData.coords, title = data.code or '10-80', message = data.message, flash = 0, unique_id = randomID, sound = 1, blip = { sprite = 431, scale = 1.2, colour = 3, flashes = false, text = data.message, time = 10000, radius = 0, } }) end