if GetResourceState('rcore_dispatch') ~= 'started' then return end Dispatch = {} Dispatch.SendAlert = function(data) local playerData = exports['rcore_dispatch']:GetPlayerData() TriggerEvent('rcore_dispatch:server:sendAlert', { code = data.code or '10-80', default_priority = 'low', coords = data.coords or playerData.coords, job = data.job, text = data.message or 'No message provided', type = 'alerts', blip = { sprite = 54, colour = 3, scale = 0.7, text = data.message or "No Message", flashes = false, radius = 0 } }) end