DefaultInventory = DefaultInventory or {} DefaultInventory.AddItem = function(src, item, count, slot, metadata) return Framework.AddItem(src, item, count, slot, metadata) end DefaultInventory.RemoveItem = function(src, item, count, slot, metadata) return Framework.RemoveItem(src, item, count, slot, metadata) end DefaultInventory.GetItemInfo = function(item) return false, Print.Error("This Inventory Has Not Been Bridged For An Item Info Feature.") end DefaultInventory.GetItemCount = function(src, item, metadata) return Framework.GetItemCount(src, item, metadata) end DefaultInventory.GetInventoryItems = function(src) return Framework.GetPlayerInventory(src) end DefaultInventory.SetMetadata = function(src, item, slot, metadata) return Framework.SetMetadata(src, item, slot, metadata) end DefaultInventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords) return false, Print.Error("This Inventory Has Not Been Bridged For A Stash Feature.") end DefaultInventory.GetImagePath = function(item) return "https://avatars.githubusercontent.com/u/47620135" end