---@diagnostic disable: duplicate-set-field if GetResourceState('es_extended') ~= 'started' then return end ESX = exports["es_extended"]:getSharedObject() Framework = Framework or {} ---This will get the name of the framework being used (if a supported framework). ---@return string Framework.GetFrameworkName = function() return 'es_extended' end ---This will return a table of the player data, this will be in the framework format. ---This is mainly for internal bridge use and should be avoided. ---@return table Framework.GetPlayerData = function() return ESX.GetPlayerData() end --<-- TODO swap to internal callback system ---This will return a table of all the jobs in the framework. ---@return table Framework.GetFrameworkJobs = function() local jobs = lib.callback.await('community_bridge:Callback:GetFrameworkJobs', false) return jobs end ---This will return the players birth date ---@return string Framework.GetPlayerDob = function() local playerData = Framework.GetPlayerData() local dob = playerData.dateofbirth return dob end ---This will return the players metadata for the specified metadata key. ---@param metadata table | string ---@return table | string | number | boolean Framework.GetPlayerMetaData = function(metadata) return Framework.GetPlayerData().metadata[metadata] end ---This will send a notification to the player. ---@param message string ---@param type string ---@param time number ---@return nil Framework.Notify = function(message, type, time) return ESX.ShowNotification(message, type, time) end ---Will Display the help text message on the screen ---@param message string ---@param _ unknown ---@return nil Framework.ShowHelpText = function(message, _) return exports['esx_textui']:TextUI(message, "info") end ---This will hide the help text message on the screen ---@return nil Framework.HideHelpText = function() return exports['esx_textui']:HideUI() end ---This will get the players identifier (citizenid) etc. ---@return string Framework.GetPlayerIdentifier = function() local playerData = Framework.GetPlayerData() return playerData.identifier end ---This will get the players name (first and last). ---@return string ---@return string Framework.GetPlayerName = function() local playerData = Framework.GetPlayerData() return playerData.firstName, playerData.lastName end ---Depricated : This will return the players job name, job label, job grade label and job grade level ---@return string ---@return string ---@return string ---@return string Framework.GetPlayerJob = function() local playerData = Framework.GetPlayerData() return playerData.job.name, playerData.job.label, playerData.job.grade_label, playerData.job.grade end ---This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table ---@return table Framework.GetPlayerJobData = function() local playerData = Framework.GetPlayerData() local jobData = playerData.job local isBoss = (jobData.grade_name == "boss") return { jobName = jobData.name, jobLabel = jobData.label, gradeName = jobData.grade_name, gradeLabel = jobData.grade_label, gradeRank = jobData.grade, boss = isBoss, onDuty = jobData.onduty, } end ---This will return if the player has the specified item in their inventory. ---@param item string ---@return boolean Framework.HasItem = function(item) local hasItem = ESX.SearchInventory(item, true) return hasItem > 0 and true or false end ---This will return the item count for the specified item in the players inventory. ---@param item string ---@return number Framework.GetItemCount = function(item) local inventory = Framework.GetPlayerInventory() if not inventory then return 0 end return inventory[item].count or 0 end ---This will return a table of the players inventory ---@return table Framework.GetPlayerInventory = function() local playerData = Framework.GetPlayerData() return playerData.inventory end ---This will get a players dead status. ---@return boolean Framework.GetIsPlayerDead = function() local playerData = Framework.GetPlayerData() return playerData.dead end RegisterNetEvent('esx:playerLoaded', function(xPlayer) Wait(1500) TriggerEvent('community_bridge:Client:OnPlayerLoaded') end) RegisterNetEvent('esx:onPlayerLogout', function() TriggerEvent('community_bridge:Client:OnPlayerUnload') end) RegisterNetEvent('esx:setJob', function(data) TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade_label, data.grade) end) return Framework