---@diagnostic disable: duplicate-set-field local id = Ids or Require("lib/utility/shared/ids.lua") Marker = {} local Created = {} function Marker.Create(data) if not data.position or not data.position.x or not data.position.y or not data.position.z then print("Invalid marker position. Must be a vector3 with x, y, and z coordinates.") return end if data.offset and (not data.offset.x or not data.offset.y or not data.offset.z) then print("Invalid marker offset. Must be a vector3 with x, y, and z coordinates.") return end if data.rotation and (not data.rotation.x or not data.rotation.y or not data.rotation.z) then print("Invalid marker rotation. Must be a vector3 with x, y, and z coordinates.") return end if not data.size or not data.size.x or not data.size.y or not data.size.z then print("Invalid marker size. Must be a vector3 with x, y, and z dimensions.") return end local _id = data.id or id.CreateUniqueId(Created) local data = { id = _id, position = data.position, offset = data.offset or vector3(0.0, 0.0, 0.0), marker = data.marker or 1, rotation = data.rotation or vector3(0, 0, 0), size = data.size or vector3(1.0, 1.0, 1.0), color = data.color or vector3(0, 255, 0), alpha = data.alpha or 255, bobUpAndDown = data.bobUpAndDown, -- interaction = data.interaction or false, -- Uncomment if you re-implement interaction logic rotate = data.rotate, textureDict = data.textureDict, textureName = data.textureName, drawOnEnts = data.drawOnEnts, } Created[_id] = data TriggerClientEvent("community_bridge:Client:Marker", -1, data) return _id end function Marker.Remove(id) if not Created[id] then return end TriggerClientEvent("community_bridge:Client:MarkerRemove", -1, id) Created[id] = nil end RegisterNetEvent("community_bridge:Server:MarkerRemove", function(id) Marker.Remove(id) end) exports("Marker", Marker) return Marker