Clothing = Clothing or {} ClothingBackup = {} Clothing.SetAppearance = function(data) ClothingBackup = Clothing.GetAppearance() Utility.SetEntitySkinData(cache.ped, data) return true end Clothing.GetAppearance = function() return Utility.GetEntitySkinData(cache.ped) end Clothing.RestoreAppearance = function() Utility.SetEntitySkinData(cache.ped, ClothingBackup) return true end Clothing.ReloadSkin = function() Utility.SetEntitySkinData(cache.ped, ClothingBackup) return true end Clothing.UpdateAppearanceBackup = function(data) ClothingBackup = data end RegisterNetEvent('community_bridge:client:updateClothingBackup', function(skindata) ClothingBackup = skindata end) RegisterNetEvent('community_bridge:client:SetAppearance', function(data) Clothing.SetAppearance(data) end) RegisterNetEvent('community_bridge:client:GetAppearance', function() Clothing.GetAppearance() end) RegisterNetEvent('community_bridge:client:RestoreAppearance', function() Clothing.RestoreAppearance() end) RegisterNetEvent('community_bridge:client:ReloadSkin', function() Clothing.ReloadSkin() end)