if GetResourceState('BigDaddy-Fuel') ~= 'started' then return end Fuel = {} Fuel.GetFuel = function(vehicle) if not DoesEntityExist(vehicle) then return 0.0 end return exports['BigDaddy-Fuel']:GetFuel(vehicle) end Fuel.SetFuel = function(vehicle, fuel) if not DoesEntityExist(vehicle) then return end exports['BigDaddy-Fuel']:SetFuel(vehicle, fuel) end