if GetResourceState('okokGasStation') ~= 'started' then return end Fuel = {} Fuel.GetFuel = function(vehicle) if not DoesEntityExist(vehicle) then return 0.0 end return exports['okokGasStation']:GetFuel(vehicle) end Fuel.SetFuel = function(vehicle, fuel, type) if not DoesEntityExist(vehicle) then return end return exports['okokGasStation']:SetFuel(vehicle, fuel) end