if GetResourceState('ti_fuel') ~= 'started' then return end Fuel = {} Fuel.GetFuel = function(vehicle) if not DoesEntityExist(vehicle) then return 0.0, type end local level, type = exports["ti_fuel"]:getFuel(vehicle) return level, type end Fuel.SetFuel = function(vehicle, fuel, type) if not DoesEntityExist(vehicle) then return end return exports['ti_fuel']:setFuel(vehicle, fuel, type or "RON91") end