if GetResourceState('x-fuel') ~= 'started' then return end Fuel = {} Fuel.GetFuel = function(vehicle) if not DoesEntityExist(vehicle) then return 0.0, type end local level, type = exports["x-fuel"]:getFuel(vehicle) return level, type end Fuel.SetFuel = function(vehicle, fuel, type) if not DoesEntityExist(vehicle) then return end return exports['x-fuel']:SetFuel(vehicle, fuel) end