Inventory = Inventory or {} Inventory.AddItem = function(src, item, count, slot, metadata) return Framework.AddItem(src, item, count, slot, metadata) end Inventory.RemoveItem = function(src, item, count, slot, metadata) item = type(item) == "table" and item.name or item return Framework.RemoveItem(src, item, count, slot, metadata) end Inventory.GetItemInfo = function(item) return false, print("This Inventory Has Not Been Bridged For An Item Info Feature.") end Inventory.GetItemCount = function(src, item, metadata) return Framework.GetItemCount(src, item, metadata) end Inventory.GetPlayerInventory = function(src) return Framework.GetPlayerInventory(src) end Inventory.GetItemBySlot = function(src, slot) return Framework.GetItemBySlot(src, slot) end Inventory.SetMetadata = function(src, item, slot, metadata) return Framework.SetMetadata(src, item, slot, metadata) end Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords) return false, print("This Inventory Has Not Been Bridged For A Stash Feature.") end Inventory.GetImagePath = function(item) return "https://avatars.githubusercontent.com/u/47620135" end