if GetResourceState('codem-inventory') ~= 'started' then return end Inventory = Inventory or {} local codem = exports['codem-inventory'] Inventory.GetItemInfo = function(item) local itemData = codem:GetItemList() if not itemData[item] then return {} end local repackedTable = { name = itemData.name or "Missing Name", label = itemData.label or "Missing Label", stack = itemData.unique or "false", weight = itemData.weight or "0", description = itemData.description or "none", image = itemData.image or Inventory.GetImagePath(item), } return repackedTable end Inventory.GetImagePath = function(item) local imagePath = string.format("nui://codem-inventory/html/images/%s.png", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end Inventory.GetPlayerInventory = function() local items = {} local inventory = codem:getUserInventory() for _, v in pairs(inventory) do table.insert(items, { name = v.name, label = v.label, count = v.amount, slot = v.slot, metadata = v.info, stack = v.unique, close = v.useable, weight = v.weight }) end return items end