if GetResourceState('codem-inventory') ~= 'started' then return end local codem = exports['codem-inventory'] Inventory = Inventory or {} Inventory.AddItem = function(src, item, count, slot, metadata) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata}) return codem:AddItem(src, item, count, slot, metadata) end Inventory.RemoveItem = function(src, item, count, slot, metadata) if metadata == nil then TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata}) return codem:RemoveItem(src, item, count, slot) else local items = codem:GetInventory(nil, src) for _, itemInfo in pairs(items) do if itemInfo.name == item then if itemInfo.info == metadata then TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = itemInfo.slot, metadata = metadata}) return codem:RemoveItem(src, item, count, itemInfo.slot) end end end end end Inventory.GetItemInfo = function(item) local itemData = codem:GetItemList() if not itemData[item] then return {} end local repackedTable = { name = itemData.name or "Missing Name", label = itemData.label or "Missing Label", stack = itemData.unique or "false", weight = itemData.weight or "0", description = itemData.description or "none", image = itemData.image or Inventory.GetImagePath(item), } return repackedTable end Inventory.GetItemCount = function(src, item, metadata) if metadata == nil then return codem:GetItemsTotalAmount(src, item) else local count = 0 local items = codem:GetInventory(nil, src) for _, itemInfo in pairs(items) do if itemInfo.name == item and itemInfo.info == metadata then count = count + itemInfo.amount end return count end end end Inventory.GetItemBySlot = function(src, slot) local slotData = codem:GetItemBySlot(src, slot) -- The keys are not documented, so this is a best guess for _, v in pairs(slotData) do return { name = v.name, label = v.name, weight = v.weight, slot = v.slot, count = v.amount, metadata = v.info, stack = v.unique, description = v.description } end return {} end Inventory.GetPlayerInventory = function(src) local items = codem:GetInventory(nil, src) local repackedTable = {} for _, v in pairs(items) do table.insert(repackedTable, { name = v.name, count = v.amount, metadata = v.info, slot = v.slot, }) end return items end Inventory.SetMetadata = function(src, item, slot, metadata) codem:SetItemMetadata(src, slot, metadata) end Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords) TriggerEvent('codem-inventory:server:openstash', id, slots, weight, label) end Inventory.GetImagePath = function(item) local imagePath = string.format("nui://codem-inventory/html/images/%s.png", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end