if GetResourceState('origen_inventory') ~= 'started' then return end Inventory = Inventory or {} local origen_inventory = exports.origen_inventory Inventory.AddItem = function(src, item, count, slot, metadata) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata}) return origen_inventory:AddItem(src, item, count, metadata, slot, true) end Inventory.RemoveItem = function(src, item, count, slot, metadata) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata}) return origen_inventory:removeItem(src, item, count, metadata, slot, true) end Inventory.GetItemInfo = function(item) local itemData = origen_inventory:Items(item) local repackedTable = { name = itemData.name or "Missing Name", label = itemData.label or "Missing Label", stack = itemData.unique or "false", weight = itemData.weight or "0", description = itemData.description or "none", image = itemData.image or Inventory.GetImagePath(item), } return repackedTable or {} end Inventory.GetItemCount = function(src, item, metadata) if not metadata then return origen_inventory:GetItemTotalAmount(src, item) else local items = origen_inventory:GetInventory(src) local count = 0 for _, itemInfo in pairs(items) do if itemInfo.name == item and itemInfo.info == metadata or itemInfo.metadata == metadata then count = count + itemInfo.count end end return count end end Inventory.GetPlayerInventory = function(src) local playerItems = origen_inventory:GetInventory(src) local repackedTable = {} for _, v in pairs(playerItems.inventory) do print(json.encode(v, { indent = true })) table.insert(repackedTable, { name = v.name, count = v.count, metadata = v.metadata, slot = v.slot, }) end return repackedTable end Inventory.GetItemBySlot = function(src, slot) -- This inventory got rid of almost all the great exports they had =( local slotData = Inventory.GetInventoryItems(src) for _, item in pairs(slotData) do if item.slot == slot then return { name = item.name, label = item.name, weight = item.weight, slot = slot, count = item.amount, metadata = item.metadata, stack = item.unique or false, description = item.description } end end return {} end Inventory.CanCarryItem = function(src, item, count) return origen_inventory:CanCarryItems(src, item, count) end Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords) return origen_inventory:RegisterStash(id, { label = label, slots = slots, weight = weight }) end Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords) return origen_inventory:OpenInventory(src, 'stash', id) end Inventory.SetMetadata = function(src, item, slot, metadata) Inventory.RemoveItem (src, item, 1, slot, nil) Inventory.AddItem(src, item, 1, slot, metadata) end Inventory.GetImagePath = function(item) local file = LoadResourceFile("origen_inventory", string.format("html/images/%s.png", item)) local imagePath = file and string.format("nui://origen_inventory/html/images/%s.png", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end Inventory.UpdatePlate = function(oldplate, newplate) local queries = { 'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate', 'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate', } local values = { newplate = newplate, oldplate = oldplate } MySQL.transaction.await(queries, values) if GetResourceState('jg-mechanic') ~= 'started' then return true end exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate) return true end