if GetResourceState('tgiann-inventory') ~= 'started' then return end local tgiann = exports["tgiann-inventory"] Inventory = Inventory or {} Inventory.OpenStash = function(id) -- open stash export... not sure what it is yet. end Inventory.GetItemInfo = function(item) local itemData = tgiann:GetItemList() if not itemData[item] then return {} end local repackedTable = { name = itemData.name or "Missing Name", label = itemData.label or "Missing Label", stack = itemData.unique or "false", weight = itemData.weight or "0", description = itemData.description or "none", image = itemData.image or Inventory.GetImagePath(item), } return repackedTable end Inventory.GetImagePath = function(item) local pngPath = LoadResourceFile("inventory_images", string.format("html/images/%s.png", item)) local webpPath = LoadResourceFile("inventory_images", string.format("html/images/%s.webp", item)) local imagePath = pngPath and string.format("nui://inventory_images/html/images/%s.png", item) or webpPath and string.format("nui://inventory_images/html/images/%s.webp", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end Inventory.GetPlayerInventory = function() local items = {} local inventory = tgiann:GetPlayerItems() for _, v in pairs(inventory) do table.insert(items, { name = v.name, label = v.label, count = v.amount, slot = v.slot, metadata = v.info, stack = v.unique, close = v.useable, weight = v.weight }) end return items end