if BridgeClientConfig.ProgressBar ~= "qb" then return end Progressbar = {} local function convertOxToQB(disabledTable, animTable) local repackedTable = { disabled = {}, animations = {}} for _, v in pairs(disabledTable) do if v.move then repackedTable.disabled.disableMovement = v.move end if v.car then repackedTable.disabled.disableCarMovement = v.car end if v.combat then repackedTable.disabled.disableCombat = v.combat end if v.mouse then repackedTable.disabled.disableMouse = v.mouse end end for _, v in pairs(animTable) do if v.dict then repackedTable.animations.animDict = v.animDict end if v.clip then repackedTable.animations.anim = v.anim end end return repackedTable end Progressbar.StartProgressBar = function(time, label, whiledead, cancancel, disable, animTable, successAction, canceledAction) local runTime = time or 10000 local textLabel = label or "Doing something" local deadBool = whiledead or false local cancelBool = cancancel or false local success = successAction or function() Prints.Debug("Success") end local canceled = canceledAction or function() Prints.Debug("Cancelled") end local repackedTable = convertOxToQB(disable, animTable) exports['progressbar']:Progress({ name = textLabel, duration = runTime, label = textLabel, useWhileDead = deadBool, canCancel = cancelBool, controlDisables = repackedTable.disabled, animation = repackedTable.animations, prop = {}, propTwo = {} }, function(cancelled) if not cancelled then success() else canceled() end end) end Progressbar.IsProgressBarActive = function() return exports["progressbar"]:isDoingSomething() end