if GetResourceState('MrNewbVehicleKeys') ~= 'started' then return end VehicleKey = VehicleKey or {} VehicleKey.GiveKeys = function(vehicle, plate) if not DoesEntityExist(vehicle) and not plate then return false end return exports.MrNewbVehicleKeys:GiveKeys(vehicle) end VehicleKey.RemoveKeys = function(vehicle, plate) if not vehicle and not plate then return false end if not DoesEntityExist(vehicle) then return exports.MrNewbVehicleKeys:RemoveKeysByPlate(plate) end return exports.MrNewbVehicleKeys:RemoveKeys(vehicle) end