if GetResourceState('mk_vehiclekeys') ~= 'started' then return end VehicleKey = VehicleKey or {} VehicleKey.GiveKeys = function(vehicle, plate) if not DoesEntityExist(vehicle) then return false end return exports["mk_vehiclekeys"]:AddKey(vehicle) end VehicleKey.RemoveKeys = function(vehicle, plate) if not DoesEntityExist(vehicle) then return false end return exports["mk_vehiclekeys"]:RemoveKey(vehicle) end